This compact armored ceratopsian is a surprisingly playful creature, often seen nudging rocks or using its horns to knock over small trees just for fun!
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,700
7,050
Damage
1,600
2,400
Speed
118
158
Armor
25%
25%
Crit chance
20%
20%
Crit damage
1.25×
1.25×
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
4,935
1,680
28
150
150,000
5,181
1,764
29
200
200,000
5,440
1,852
30
250
250,000
5,712
1,944
31
400
250,000
5,969
2,032
32
400
250,000
6,204
2,112
33
400
250,000
6,439
2,192
34
400
250,000
6,697
2,280
35
400
250,000
7,050
2,400
Level 26HP 4,700DMG 1,600SPD 118
Move set
Active moves at a glance. Select a name for full details.
All allies. cleanse damage reduction; increase Speed by 25% for 3 turns, 6 attacks; increase Damage by 50% for 3 turns, 6 attacks; shield 50% for 3 turns, 6 attacks.
All opponents. destroy shields; bypass armor, attack 1.5x.
Find up to five dinosaurs with a move sequence that covers Spinotops’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.