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Spinotops
ApexFierce + ResilientSuperhybrid

Spinotops

This compact armored ceratopsian is a surprisingly playful creature, often seen nudging rocks or using its horns to knock over small trees just for fun!

Build your creature

Health
4,700
Damage
1,600
Speed
118
Armor
25%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,7007,050
Damage1,6002,400
Speed118158
Armor25%25%
Crit chance20%20%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,9351,680
28150150,0005,1811,764
29200200,0005,4401,852
30250250,0005,7121,944
31400250,0005,9692,032
32400250,0006,2042,112
33400250,0006,4392,192
34400250,0006,6972,280
35400250,0007,0502,400
Level 26HP 4,700DMG 1,600SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Resilient Strike

Lv 26+Delay 0Cooldown 0Priority

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Recuperating Brace

Lv 26+Delay 0Cooldown 1

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Armor by 50% for 2 turns, 4 attacks.

?
Base / secureLv 26+Delay 1Cooldown 2

Self. cleanse damage reduction.

Highest damage opponent. remove cloak.

Attacker. remove dodge.

Highest damage opponent. remove speed increase; attack 2x; vulnerable 50% for 2 turns, 4 attacks.

threatenedLv 26+Delay 1Cooldown 2

HP 33%

Self. cleanse all negative effects.

Highest damage opponent. remove all positive effects; attack 2x; vulnerable 50% for 2 turns, 4 attacks.

Self. swap out.

Variant details →
active · Move 4

Group Ferocious Charge

Lv 26+Delay 0Cooldown 3

All allies. cleanse damage reduction; increase Speed by 25% for 3 turns, 6 attacks; increase Damage by 50% for 3 turns, 6 attacks; shield 50% for 3 turns, 6 attacks.

All opponents. destroy shields; bypass armor, attack 1.5x.

Counter, swap & passive abilities 6
Lv 26+Delay 0Cooldown 0

Self. increase Armor by 10% for 2 turns, 4 attacks; increase Damage by 10% for 2 turns, 4 attacks.

Lv 26+Delay 0Cooldown 0

Highest damage opponent. destroy shields.

Highest HP opponent. bypass armor, deal 40% of max HP as damage (rend).

Self. cannot swap for 2 turns.

?
Lv 26+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 15% of max HP; cleanse all negative effects.

?
Lv 26+Delay 0Cooldown 0

HP 33%

Self. cleanse damage reduction; heal 50% of max HP; cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Spinotops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot