Build options
Compare StegocerasCreate a custom version

Your build

Health
3,600
Damage
1,250
Speed
115
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Instant Charge move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Delay: 1. Cooldown: 2.

Fierce Critical Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , always critical, bypassing Armor.

Cooldown: 2.

Swap in Stun move icon from Jurassic World Alive

Target highest damage opponent. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,2501,875
Speed115155
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818631
131504,0001,909662
142006,0002,004696
152508,0002,104730
1630010,0002,210767
1735015,0002,320805
1840020,0002,436846
1950030,0002,558888
2075040,0002,686932
211,00050,0002,820979
221,25060,0002,9611,028
231,50070,0003,1091,079
242,00080,0003,2651,133
252,50090,0003,4281,190
263,000100,0003,6001,250
273,500120,0003,7791,312
284,000150,0003,9681,378
295,000200,0004,1671,447
307,500250,0004,3751,519
3110,000250,0004,5721,587
3210,000250,0004,7521,650
3310,000250,0004,9321,712
3410,000250,0005,1301,781
3510,000250,0005,4001,875
26 left
HP 3,600DMG 1,250SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Stegoceras: counters that win

Battle level
339 of 494 beat it139 it beats

To beat Stegoceras, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound to win with about 88% HP left. Overall best: Aliorasuchus (Unique). Stegoceras: Aliorasuchus, Aquiraptor and Arctocanis beat it at level 26, and it beats 139 of 494 creatures.

How to beat Stegoceras with Baryothus, move by move

  • If Stegoceras opens with Cunning Strike: Echolocate, then Patient Fierce Wound, then Instant Resilient Impact. Wins with 91% HP left.
  • If Stegoceras opens with Fierce Critical Impact: Echolocate, then Patient Fierce Wound. Wins with 88% HP left.

Each fight is played out move by move. Stegoceras sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Stegoceras, an Epic creature in Jurassic World Alive
Stegoceras
3,600 / 3,600 HP

If Stegoceras opens with…

  1. Turn 14,215 vs 3,600 HP
  2. Turn 23,809 vs 1,043 HP
  3. Turn 34,176 vs 0 HP

Baryothus wins with 4,176 HP left (91%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Stegoceras is, it can turn the result, so check both builds first.

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All 339 creatures that can beat Stegoceras

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 61 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Stegoceras in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.