Group Shattering Strike
All opponents. destroy shields; attack 1x.
Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks.

As this Apex creature ages, the blue hues on its back and neck become more distinct, indicating brood seniority!
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased damage.
Self. heal 15% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,100 | 7,650 | |
| Damage | 1,600 | 2,400 | |
| Speed | 121 | 161 | |
| Armor | 20% | 20% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,355 | 1,680 |
| 28 | 150 | 150,000 | 5,622 | 1,764 |
| 29 | 200 | 200,000 | 5,903 | 1,852 |
| 30 | 250 | 250,000 | 6,199 | 1,944 |
| 31 | 400 | 250,000 | 6,477 | 2,032 |
| 32 | 400 | 250,000 | 6,732 | 2,112 |
| 33 | 400 | 250,000 | 6,987 | 2,192 |
| 34 | 400 | 250,000 | 7,267 | 2,280 |
| 35 | 400 | 250,000 | 7,650 | 2,400 |
Active moves at a glance. Select a name for full details.
All opponents. destroy shields; attack 1x.
Highest damage opponent. vulnerable 50% for 2 turns, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Self. shield 50% for 2 turns, 4 attacks; cleanse all negative effects.
Highest damage opponent. attack 1.5x.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 4 attacks; cleanse all negative effects.
All opponents. attack 1.5x, devour heal 60% over 3 turns.
Variant details →Self. remove damage reduction.
All allies. increase Damage by 25% for 1 turn, 2 attacks.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Lowest HP opponent. bypass dodge, attack 2x.
All opponents. destroy shields; bypass armor, bypass dodge, attack 2.5x.
Variant details →Self. cleanse vulnerability; increase Damage by 25% for 2 turns, 4 attacks.
Attacker. remove taunt; destroy shields; bypass armor, attack 0.25x.
Attacker. prevent swap for 1 turn; bypass armor, attack 1.5x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Megalocevia’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot