Minimal Speedup Strike
Lowest HP opponent. attack 1x.
Self. increase Speed by 10% for 3 turns.

These large terrestrial hybrids have seasonal flocking behaviors much like modern ostriches! Depending on the time of year, you can find them alone, in small groups, or in groups of up to 100!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (134 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,300 | 4,950 | |
| Damage | 1,250 | 1,875 | |
| Speed | 134 | 174 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,127 | 805 |
| 18 | 150 | 20,000 | 2,233 | 846 |
| 19 | 200 | 30,000 | 2,345 | 888 |
| 20 | 250 | 40,000 | 2,462 | 932 |
| 21 | 300 | 50,000 | 2,585 | 979 |
| 22 | 350 | 60,000 | 2,714 | 1,028 |
| 23 | 400 | 70,000 | 2,850 | 1,079 |
| 24 | 500 | 80,000 | 2,993 | 1,133 |
| 25 | 750 | 90,000 | 3,142 | 1,190 |
| 26 | 1,000 | 100,000 | 3,300 | 1,250 |
| 27 | 1,250 | 120,000 | 3,465 | 1,312 |
| 28 | 1,500 | 150,000 | 3,638 | 1,378 |
| 29 | 2,000 | 200,000 | 3,820 | 1,447 |
| 30 | 2,500 | 250,000 | 4,011 | 1,519 |
| 31 | 3,000 | 250,000 | 4,191 | 1,587 |
| 32 | 3,000 | 250,000 | 4,356 | 1,650 |
| 33 | 3,000 | 250,000 | 4,521 | 1,712 |
| 34 | 3,000 | 250,000 | 4,702 | 1,781 |
| 35 | 3,000 | 250,000 | 4,950 | 1,875 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. attack 1x.
Self. increase Speed by 10% for 3 turns.
Self. increase Damage by 50% for 3 turns, 6 attacks; cleanse damage over time.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; attack 1x; attack 1x; attack 1x.
Lowest HP opponent. attack 2x.
Self. swap out.
Find up to five dinosaurs with a move sequence that covers Segnoraptor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot