Target most positive effects opponent.
Remove Cloak.
Remove Dodge.
Target lowest HP opponent.
Destroy shields.
Attack , bypassing Armor.
Target most positive effects opponent.
Prevent swap 1 turn.

This therizinosaur lived in Mongolia during the Late Cretaceous. Slow moving, they use their long claws for foraging and defense. Young Segnosauri can even use them to climb trees!
Permanent protection · 100% = immune
Damage follows your build, before battle effects.
Target most positive effects opponent.
Remove Cloak.
Remove Dodge.
Target lowest HP opponent.
Destroy shields.
Attack , bypassing Armor.
Target most positive effects opponent.
Prevent swap 1 turn.
Target Self.
Cleanse Vulnerability.
Cleanse Damage reduction.
Target lowest HP opponent.
Attack , 2 hits, bypassing Armor, Dodge.
Target fastest opponent.
Remove Speed increase.
Cooldown: 2.
Target lowest HP opponent.
Attack .
Vulnerable 50% for 2 turns, 4 attacks.
Reduce Damage 50% for 2 turns, 4 attacks.
Reduce Speed 50% for 2 turns, 4 attacks.
Remove Dodge.
Attack .
Delay: 1. Cooldown: 2.
Priority.
Target lowest HP opponent.
Attack , always critical.
Cooldown: 2.
Target Self.
Cleanse Damage reduction.
Cleanse Speed reduction.
Target Self.
Cleanse Damage reduction.
Target attacker.
Attack .
Target Self.
Increase Speed 10% for 2 turns.
Target lowest HP opponent.
Vulnerable 50% for 2 turns, 4 attacks.
Attack .
Target Self.
Lockdown 2 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,260 | 8,370 | |
| Damage | 460 | 2,970 | |
| Speed | 103 | 163 | |
| Armor | 5% | 25% | |
| Crit chance | 5% | 30% | |
| Crit damage | 1.25× | 2× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,260 | 460 |
| 3 | 100 | 1,500 | 1,260 | 460 |
| 4 | 100 | 2,000 | 1,260 | 460 |
| 5 | 500 | 2,500 | 1,260 | 460 |
| 6 | 500 | 3,000 | 1,260 | 460 |
| 7 | 500 | 3,500 | 1,260 | 460 |
| 8 | 500 | 4,000 | 1,260 | 460 |
| 9 | 500 | 5,000 | 1,260 | 460 |
| 10 | 1,000 | 7,000 | 1,260 | 460 |
| 11 | 1,000 | 8,000 | 1,260 | 460 |
| 12 | 1,000 | 10,000 | 1,260 | 460 |
| 13 | 1,000 | 12,000 | 1,260 | 460 |
| 14 | 1,000 | 15,000 | 1,260 | 460 |
| 15 | 1,500 | 20,000 | 1,260 | 460 |
| 16 | 1,500 | 25,000 | 1,260 | 460 |
| 17 | 1,500 | 30,000 | 1,260 | 460 |
| 18 | 1,500 | 35,000 | 1,260 | 460 |
| 19 | 1,500 | 45,000 | 1,260 | 460 |
| 20 | 2,000 | 50,000 | 1,260 | 460 |
| 21 | 2,000 | 65,000 | 1,260 | 460 |
| 22 | 2,000 | 80,000 | 1,260 | 460 |
| 23 | 2,000 | 95,000 | 1,260 | 460 |
| 24 | 2,000 | 120,000 | 1,260 | 460 |
| 25 | 2,700 | 150,000 | 1,260 | 460 |
| 26 | 2,700 | 180,000 | 1,260 | 460 |
| 27 | 2,700 | 210,000 | 1,260 | 460 |
| 28 | 2,700 | 250,000 | 1,260 | 460 |
| 29 | 2,700 | 300,000 | 1,260 | 460 |
| 30 | 2,800 | 350,000 | 1,260 | 460 |
| 31 | 3,500 | 400,000 | 1,260 | 460 |
| 32 | 4,000 | 400,000 | 1,260 | 460 |
| 33 | 4,500 | 400,000 | 1,260 | 460 |
| 34 | 5,000 | 400,000 | 1,260 | 460 |
| 35 | 5,500 | 400,000 | 1,260 | 460 |