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Pierce
LegendaryCunning + ResilientNon-hybrid

Pierce

Pierce is a Kentrosaurus that was raised alongside a smilodon, allowing Pierce to form social connections even with other species! Its tail is exceptionally powerful even for a Kentrosaurus, making it a ferocious combatant despite its herbivore diet.

Build your creature

Health
4,800
Damage
1,500
Speed
110
Armor
5%
Crit chance
10%
Crit damage
1.35×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,5002,250
Speed110150
Armor5%5%
Crit chance10%10%
Crit damage1.35×1.35×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,094966
1815020,0003,2481,015
1920030,0003,4111,066
2025040,0003,5811,119
2130050,0003,7601,175
2235060,0003,9481,234
2340070,0004,1461,295
2450080,0004,3531,360
2575090,0004,5711,428
261,000100,0004,8001,500
271,250120,0005,0401,575
281,500150,0005,2921,653
292,000200,0005,5561,736
302,500250,0005,8341,823
313,000250,0006,0961,905
323,000250,0006,3361,980
333,000250,0006,5762,055
343,000250,0006,8402,137
353,000250,0007,2002,250
Level 26HP 4,800DMG 1,500SPD 110

Move set

Active moves at a glance. Select a name for full details.

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active · Move 1

Critical Evasive Strike

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

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active · Move 2

Taunting Shielded Heal

Lv 16+Delay 0Cooldown 2

Self. shield 50% for 2 turns, 4 attacks; cleanse damage reduction; heal 1.5x damage; taunt for 1 turn.

Highest damage opponent. attack 1x.

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active · Move 3

Determined Impact

Lv 16+Delay 0Cooldown 1

Self. remove damage reduction; cleanse damage over time.

Fastest opponent. remove speed increase.

Highest damage opponent. remove crit increase; remove damage increase.

Fastest opponent. bypass dodge, attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

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active · Move 4

Piercing Thagomizer

Lv 16+Delay 1Cooldown 2

Fastest opponent. remove cloak; remove dodge; remove speed increase; vulnerable 50% for 2 turns, 4 attacks; bypass armor, attack 1x; bypass armor, attack 1x; reduce Speed by 50% for 2 turns.

Counter, swap & passive abilities 2
Lv 16+Delay 0Cooldown 0

Attacker. attack 0.5x.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Pierce’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot