Compare Jurassic World Alive dinosaurs
JuniorUnique
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Junior. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 4,750 |
| Damage | 1,750 |
| Speed | 114 |
| Armor | 15% |
| Crit chance | 25% |
| Crit damage | 1.25× |
| Level | 26 |
| Class | Wildcard |
The highest value in each row is in bold, with its lead over the next best.
Moves
Junior
- Delay 0 · Cooldown 0Priority
Self: cleanse all negative effects, 100% chance to dodge 67% of damage for 1 turn, 2 attacks, swap out.
- Delay 0 · Cooldown 1
Self: cleanse vulnerability. Lowest HP opponent: remove taunt, destroy shields, bypass armor, bypass dodge, attack 1.5x.
- Delay 0 · Cooldown 2Priority
Self: increase Damage by 25% for 2 turns, 4 attacks, increase Armor by 25% for 2 turns, 4 attacks, shield 50% for 2 turns, 4 attacks. Most positive effects opponent: remove all positive effects. Attacker: reduce Damage by 25% for 2 turns, 4 attacks.
- Delay 0 · Cooldown 2
All allies: increase Crit Chance by 75% for 2 turns, 2 attacks. All opponents: destroy shields, attack 2x, devour heal 60% over 3 turns.
Counter, swap-in and passive (3)
- Counter
Attacker: destroy shields, bypass armor, attack 1x.
- Swap-in
Self: increase Armor by 25% for 2 turns, 4 attacks, shield 25% for 2 turns, 4 attacks. Highest damage opponent: remove all positive effects, attack 1x. Self: cannot swap for 2 turns.
- Passive
Self: counter-attack.
Resistances
- Immune: Crit reduction and Armor reduction
- 75%: Damage over time and Damage reduction
- 50%: Rend, Speed reduction, Stun and Swap prevention
- 0%: Taunt, Vulnerability, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Junior beats 416 of 494 and is beaten by 60.
Beats Junior (60)
Tier, build and costs
Simulated tier
| Item | Junior |
|---|---|
| Tier | A tier, wins 86% |
| Rank | 58 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Junior |
|---|---|
| Enhancements | From level 30: +10% health, +10% damage, +2 speed, +1 boost slot, Reactive ability |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Junior |
|---|---|
| DNA | 1,000level 21 to 26 |
| Coins | 400,000 |
| To create | 250 DNA |
Fusion
| Item | Junior |
|---|---|
| Made from | Tyrannosaur Doe (50 DNA, level 15+) + Tyrannosaur Buck (50 DNA, level 15+)200 coins per fuse |
| Fuses into | Nothing |
Tournaments and raids
| Item | Junior |
|---|---|
| Tournament formats | Allowed in 98 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.