Build options
Compare Irritator Gen 2Create a custom version

Your build

Health
3,500
Damage
1,000
Speed
124
Armor
0%
Crit chance
30%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Increase Damage 50% for 3 turns, 6 attacks. Increase Crit Chance 50% for 3 turns, 6 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Swap in Definite Strike move icon from Jurassic World Alive

Target Self. Lockdown 2 turns.

Target most positive effects opponent. Remove Cloak. Remove Dodge.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,5005,250
Damage1,0001,500
Speed124164
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,085310
3150101,139325
4200251,196341
5250501,256358
63001001,319376
73502001,384395
84004001,454415
95006001,527436
107508001,603458
111,0001,0001,683480
121,2502,0001,767505
131,5004,0001,856530
142,0006,0001,948556
152,5008,0002,046584
163,00010,0002,148613
173,50015,0002,256644
184,00020,0002,368676
195,00030,0002,487710
207,50040,0002,611746
2110,00050,0002,742783
2212,50060,0002,879822
2315,00070,0003,023863
2420,00080,0003,174906
2525,00090,0003,333952
2630,000100,0003,5001,000
2735,000120,0003,6741,050
2840,000150,0003,8581,102
2950,000200,0004,0511,157
3075,000250,0004,2541,215
31100,000250,0004,4451,270
32100,000250,0004,6201,320
33100,000250,0004,7951,370
34100,000250,0004,9871,425
35100,000250,0005,2501,500
26 left
HP 3,500DMG 1,000SPD 124
Simulated battles · Level 26 vs 26 · No boosts

How to beat Irritator Gen 2: counters that win

Battle level
455 of 494 beat it36 it beats

To beat Irritator Gen 2, bring Diplocaulus, the best Common counter. Use Instant Cunning Strike, then Nullifying Impact to win with about 85% HP left. Overall best: Aliorasuchus (Unique). Irritator Gen 2: Aliorasuchus, Aquilotae and Arctocanis beat it at level 26, and it beats 36 of 494 creatures.

How to beat Irritator Gen 2 with Diplocaulus, move by move

  • If Irritator Gen 2 opens with Group Defense Shattering Strike: Instant Cunning Strike, then Nullifying Impact. Wins with 92% HP left.
  • If Irritator Gen 2 opens with Critical Ferocious Strike: Instant Cunning Strike, then Nullifying Impact. Wins with 85% HP left.

Each fight is played out move by move. Irritator Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

3,300 / 3,300 HP
VSReady
Irritator Gen 2, a Common creature in Jurassic World Alive
Irritator Gen 2
3,500 / 3,500 HP

If Irritator Gen 2 opens with…

  1. Turn 1Most likely roll3,135 vs 1,880 HP
  2. Turn 23,135 vs 0 HP

Diplocaulus wins with 3,135 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Diplocaulus is higher level or boosted, this win only gets safer; if Irritator Gen 2 is, it can turn the result, so check both builds first.

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All 455 creatures that can beat Irritator Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Irritator Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.