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Irritator Gen 2
CommonFierceNon-hybrid

Irritator Gen 2

This pale Irritator may have developed its unique coloring to camouflage in a grassland environment. More data on the creature's behaviour in the wild is needed to confirm this theory.

Build your creature

Health
3,500
Damage
1,000
Speed
124
Armor
0%
Crit chance
30%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,5005,250
Damage1,0001,500
Speed124164
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,085310
3150101,139325
4200251,196341
5250501,256358
63001001,319376
73502001,384395
84004001,454415
95006001,527436
107508001,603458
111,0001,0001,683480
121,2502,0001,767505
131,5004,0001,856530
142,0006,0001,948556
152,5008,0002,046584
163,00010,0002,148613
173,50015,0002,256644
184,00020,0002,368676
195,00030,0002,487710
207,50040,0002,611746
2110,00050,0002,742783
2212,50060,0002,879822
2315,00070,0003,023863
2420,00080,0003,174906
2525,00090,0003,333952
2630,000100,0003,5001,000
2735,000120,0003,6751,050
2840,000150,0003,8581,102
2950,000200,0004,0511,157
3075,000250,0004,2541,215
31100,000250,0004,4451,270
32100,000250,0004,6201,320
33100,000250,0004,7951,370
34100,000250,0004,9871,425
35100,000250,0005,2501,500
Level 26HP 3,500DMG 1,000SPD 124

Move set

Active moves at a glance. Select a name for full details.

Lv 1+Delay 0Cooldown 3

Self. increase Damage by 50% for 3 turns, 6 attacks; increase Crit Chance by 50% for 3 turns, 6 attacks.

Lowest HP opponent. attack 1x.

Counter, swap & passive abilities 1
Lv 1+Delay 0Cooldown 0

Self. cannot swap for 2 turns.

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Irritator Gen 2’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot