Build options
Compare Indominus Rex Gen 2Create a custom version

Your build

Health
4,200
Damage
1,400
Speed
108
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
34%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Definite Strike move icon from Jurassic World Alive

Target all opponents. Remove Cloak. Remove Dodge. Destroy shields. Attack , bypassing Armor, Absorb.

Mutual Fury move icon from Jurassic World Alive

Target all allies. Cleanse. Increase Damage 50% for 3 turns, 2 attacks. Increase Speed 10% for 2 turns, 2 attacks.

Target all opponents. Increase Damage 50% for 2 turns, 1 attack.

Cooldown: 1.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Cloak move icon from Jurassic World Alive

Priority.

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×.

Cooldown: 3.

Swap in Cloak move icon from Jurassic World Alive

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed108148
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,121707
131504,0002,227742
142006,0002,338779
152508,0002,455818
1630010,0002,578859
1735015,0002,707902
1840020,0002,842947
1950030,0002,984994
2075040,0003,1341,044
211,00050,0003,2901,096
221,25060,0003,4551,151
231,50070,0003,6271,209
242,00080,0003,8091,269
252,50090,0004,0001,333
263,000100,0004,2001,400
273,500120,0004,4101,469
284,000150,0004,6301,543
295,000200,0004,8611,620
307,500250,0005,1051,701
3110,000250,0005,3341,778
3210,000250,0005,5441,848
3310,000250,0005,7541,918
3410,000250,0005,9851,994
3510,000250,0006,3002,100
26 left
HP 4,200DMG 1,400SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Indominus Rex Gen 2: counters that win

Battle level
213 of 494 beat it251 it beats

To beat Indominus Rex Gen 2, bring Aerotitan, the best Epic counter. Use Cautious Cunning Rampage, then Instant Resilient Strike to win with about 75% HP left. Overall best: Indolycan (Apex). Indominus Rex Gen 2: Indolycan, Junior and Tyrannosaur Doe beat it at level 26, and it beats 251 of 494 creatures.

How to beat Indominus Rex Gen 2 with Aerotitan, move by move

  • If Indominus Rex Gen 2 opens with Group Definite Strike: Cautious Cunning Rampage, then Instant Resilient Strike. Wins with 75% HP left.
  • If Indominus Rex Gen 2 opens with Mutual Fury: Cautious Cunning Rampage, then Instant Resilient Strike. Wins with 100% HP left.
  • If Indominus Rex Gen 2 opens with Cloak: Cautious Cunning Rampage, then Instant Resilient Strike. Wins with 100% HP left.

Each fight is played out move by move. Indominus Rex Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Indominus Rex Gen 2, an Epic creature in Jurassic World Alive
Indominus Rex Gen 2
4,200 / 4,200 HP

If Indominus Rex Gen 2 opens with…

  1. Turn 13,150 vs 1,275 HP
  2. Turn 23,150 vs 0 HP

Aerotitan wins with 3,150 HP left (75%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aerotitan is higher level or boosted, this win only gets safer; if Indominus Rex Gen 2 is, it can turn the result, so check both builds first.

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All 213 creatures that can beat Indominus Rex Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 26 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Indominus Rex Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.