Build options
Compare GraciliraptorCreate a custom version

Your build

Health
3,300
Damage
1,100
Speed
122
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
25%
Speed reduction
75%
Stun
50%
Swap prevention
75%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Dispersed Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

All Out Impact Alert move icon from Jurassic World Alive

Above 33% HP

Target Self. Increase Damage 15% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack , 3 hits.

Cooldown: 1.

33% HP or lessDetails of the 33% HP or less form

Target Self. Heal 1,100. Increase Damage 15% for 2 turns, 4 attacks. Reduce Healing 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 1.

Alert Scatter move icon from Jurassic World Alive

Above 33% HP

Target Self. Sacrifice 67% max HP. Dodge 100% chance, 67% of damage, for 3 turns. Increase Speed 25% for 2 turns, 4 attacks. Cheat death 2 turns, 4 attacks.

Target most positive effects opponent. Remove all positive effects.

Target highest damage opponent. Reduce Damage 100% for 2 turns, 4 attacks.

Cooldown: 1.

33% HP or lessDetails of the 33% HP or less form

Priority.

Target Self. Increase Speed 33% for 2 turns, 4 attacks. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target all allies. Heal 66% max HP.

Cooldown: 2.

Target lowest HP opponent. Attack , always critical.

Target Self. Swap out.

Delay: 1. Cooldown: 2.

Swap in Nullification move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,1001,650
Speed122162
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,127709
1815020,0002,233744
1920030,0002,345781
2025040,0002,462820
2130050,0002,585861
2235060,0002,714904
2340070,0002,850950
2450080,0002,993997
2575090,0003,1421,047
261,000100,0003,3001,100
271,250120,0003,4641,155
281,500150,0003,6381,212
292,000200,0003,8201,273
302,500250,0004,0111,337
313,000250,0004,1911,397
323,000250,0004,3561,452
333,000250,0004,5211,507
343,000250,0004,7021,567
353,000250,0004,9501,650
26 left
HP 3,300DMG 1,100SPD 122
Simulated battles · Level 26 vs 26 · No boosts

How to beat Graciliraptor: counters that win

Battle level
372 of 494 beat it70 it beats

To beat Graciliraptor, bring Grylenken, the best Legendary counter. Use Foul Raking Claws to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Graciliraptor: Aquilosaurus, Aquilotae and Arctocanis beat it at level 26, and it beats 70 of 494 creatures.

How to beat Graciliraptor with Grylenken, move by move

  • If Graciliraptor opens with Dispersed Cunning Strike: Foul Raking Claws. Wins with 100% HP left.
  • If Graciliraptor opens with All Out Impact Alert: Foul Raking Claws. Wins with 100% HP left.
  • If Graciliraptor opens with Alert Scatter: Foul Raking Claws. Wins with 100% HP left.

Each fight is played out move by move. Graciliraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,600 / 3,600 HP
VSReady
Graciliraptor, a Legendary creature in Jurassic World Alive
Graciliraptor
3,300 / 3,300 HP

If Graciliraptor opens with…

  1. Turn 13,600 vs 0 HP
    • Foul Raking Claws move icon from Jurassic World AliveGrylenken uses Foul Raking Claws3,450 damage
    • Graciliraptor picks Dispersed Cunning Strike, but Grylenken acts first and knocks it out with Foul Raking Claws, so Dispersed Cunning Strike never happens.

Grylenken wins with 3,600 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Grylenken is higher level or boosted, this win only gets safer; if Graciliraptor is, it can turn the result, so check both builds first.

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All 372 creatures that can beat Graciliraptor

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 85 Legendary

Graciliraptor beats 70 creatures

Showing 2 of 2 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Graciliraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.