Build options
Compare SpinoceratopsCreate a custom version

Your build

Health
5,100
Damage
1,150
Speed
118
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Heavy Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage reduction.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Remove Speed increase.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,150. Cleanse. Increase Armor 50% for 1 turn, 1 attack.

Cooldown: 2.

Lethal Wound move icon from Jurassic World Alive

Target highest HP opponent. Attack . Damage over time 33% per turn for 3 turns.

Cooldown: 2.

Instant Rend move icon from Jurassic World Alive

Priority.

Target most positive effects opponent. Destroy shields.

Target highest HP opponent. Rend 60% max HP, bypassing Armor.

Delay: 1. Cooldown: 1.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Stunning Obstruction move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 2 turns.

Target fastest opponent. Stun 100% chance for 1 turn.

Target escaping opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,1501,725
Speed118158
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,287741
1815020,0003,451778
1920030,0003,624817
2025040,0003,805858
2130050,0003,995901
2235060,0004,195946
2340070,0004,405993
2450080,0004,6251,043
2575090,0004,8571,095
261,000100,0005,1001,150
271,250120,0005,3551,207
281,500150,0005,6221,267
292,000200,0005,9031,331
302,500250,0006,1991,397
313,000250,0006,4771,460
323,000250,0006,7321,518
333,000250,0006,9871,575
343,000250,0007,2671,638
353,000250,0007,6501,725
26 left
HP 5,100DMG 1,150SPD 118
Simulated battles · Level 26 vs 26 · No boosts

How to beat Spinoceratops: counters that win

Battle level
125 of 494 beat it331 it beats

To beat Spinoceratops, bring Nanophosaurus, the best Legendary counter. Use Shielded Recovery Advantage, then Fierce Devouring Rampage, then Shielded Recovery Advantage to win with about 80% HP left. Overall best: Aliorasuchus (Unique). Spinoceratops: Aliorasuchus, Blonde and Megatyrannus beat it at level 26, and it beats 331 of 494 creatures.

How to beat Spinoceratops with Nanophosaurus, move by move

  • If Spinoceratops opens with Heavy Strike: Shielded Recovery Advantage, then Fierce Devouring Rampage, then Shielded Recovery Advantage. Wins with 80% HP left.
  • If Spinoceratops opens with Brace: Shielded Recovery Advantage, then Fierce Devouring Rampage, then Shielded Recovery Advantage. Wins with 91% HP left.
  • If Spinoceratops opens with Lethal Wound: Shielded Recovery Advantage, then Fierce Devouring Rampage, then Shielded Recovery Advantage. Wins with 81% HP left.

Each fight is played out move by move. Spinoceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Spinoceratops, a Legendary creature in Jurassic World Alive
Spinoceratops
5,100 / 5,100 HP

If Spinoceratops opens with…

  1. Turn 13,768 vs 3,490 HP
  2. Turn 23,876 vs 423 HP
  3. Turn 33,491 vs 0 HP

Nanophosaurus wins with 3,491 HP left (80%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nanophosaurus is higher level or boosted, this win only gets safer; if Spinoceratops is, it can turn the result, so check both builds first.

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All 125 creatures that can beat Spinoceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 23 of 23 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Spinoceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.