Target lowest HP opponent.
Attack , bypassing Armor, Dodge.
How to beat Coelhaast: counters that win
To beat Coelhaast, bring Becklolyth, the best Legendary counter. Use Ferocious Shielded Heal, then Precise Piercing Rampage to win with about 100% HP left. Overall best: Arctocanis (Unique). Coelhaast: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 126 of 494 creatures.
How to beat Coelhaast with Becklolyth, move by move
- If Coelhaast opens with Precise Piercing Strike: Ferocious Shielded Heal, then Precise Piercing Rampage. Wins with 100% HP left.
- If Coelhaast opens with Fearless Alert: Ferocious Shielded Heal, then Precise Piercing Rampage. Wins with 100% HP left.
- If Coelhaast opens with Restricted Group Distraction: Ferocious Shielded Heal, then Precise Piercing Rampage. Wins with 100% HP left.
Each fight is played out move by move. Coelhaast sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.

If Coelhaast opens with…
- Turn 14,200 vs 3,150 HP
- Coelhaast uses Precise Piercing Strike1,281 damage
- Becklolyth uses Ferocious Shielded Heal+1,281 HP
- Turn 24,200 vs 0 HP
- Becklolyth uses Precise Piercing RampagePriority4,420 damage
Becklolyth wins with 4,200 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Becklolyth is higher level or boosted, this win only gets safer; if Coelhaast is, it can turn the result, so check both builds first.
All 349 creatures that can beat Coelhaast
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Coelhaast beats 126 creatures
PyrritatorLegendaryWins53% HP left
KeratoporcusLegendaryWins52% HP left
OvilophomolochLegendaryWins44% HP left
UtasinoraptorLegendaryWins21% HP left
TarbognathusLegendaryWins21% HP left
SpinonyxLegendaryWins18% HP left
DracoceratopsLegendaryWins 94%46% HP left
MonolometrodonLegendaryWins 94%26% HP left
DodoceviaLegendaryWins 75%45% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Coelhaast in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


