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Coelotator
EpicCunning + FierceSuperhybrid

Coelotator

The Coelotator's coloring serves as a pack identifier, with pattern shifts and small color differences identifying friend or foe. Inheriting the claw strength of its Diplotator ancestor, Coelotator packs ruthlessly dig deep into their prey, clinging onto them as their meal attempts a futile escape.

Build your creature

Health
3,800
Damage
1,500
Speed
124
Armor
0%
Crit chance
15%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,8005,700
Damage1,5002,250
Speed124164
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,919757
131504,0002,015795
142006,0002,115835
152508,0002,221877
1630010,0002,332920
1735015,0002,449966
1840020,0002,5711,015
1950030,0002,7001,066
2075040,0002,8351,119
211,00050,0002,9771,175
221,25060,0003,1261,234
231,50070,0003,2821,295
242,00080,0003,4461,360
252,50090,0003,6191,428
263,000100,0003,8001,500
273,500120,0003,9901,575
284,000150,0004,1891,653
295,000200,0004,3981,736
307,500250,0004,6181,823
3110,000250,0004,8261,905
3210,000250,0005,0161,980
3310,000250,0005,2062,055
3410,000250,0005,4152,137
3510,000250,0005,7002,250
Level 26HP 3,800DMG 1,500SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 11+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Fierce Rampage

Lv 11+Delay 1Cooldown 1

Self. cleanse vulnerability.

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

Lv 11+Delay 0Cooldown 1

Self. increase Damage by 25% for 2 turns, 4 attacks.

Fastest opponent. reduce Speed by 25% for 2 turns, 4 attacks.

Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.5x.

active · Move 4

Instant Distraction

Lv 11+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Counter, swap & passive abilities 2
Lv 11+Delay 0Cooldown 0

Self. heal 0.75x damage.

Attacker. always crit, attack 0.75x, devour heal 60% over 1 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Coelotator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot