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Monostegotops
LegendaryWildcardSuperhybrid

Monostegotops

This fusion of herbivore and predator genotypes is more aggressive than its purely herbivore relatives. Monostegotops uses its strong hind legs and horned shield to charge and pin enemies.

Build your creature

Health
4,250
Damage
1,250
Speed
116
Armor
25%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2506,375
Damage1,2501,875
Speed116156
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,739805
1815020,0002,876846
1920030,0003,020888
2025040,0003,171932
2130050,0003,329979
2235060,0003,4961,028
2340070,0003,6711,079
2450080,0003,8541,133
2575090,0004,0471,190
261,000100,0004,2501,250
271,250120,0004,4621,312
281,500150,0004,6851,378
292,000200,0004,9191,447
302,500250,0005,1651,519
313,000250,0005,3971,587
323,000250,0005,6101,650
333,000250,0005,8221,712
343,000250,0006,0561,781
353,000250,0006,3751,875
Level 26HP 4,250DMG 1,250SPD 116

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 16+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Dig in

Lv 16+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

active · Move 3

Greater Stunning Rampage

Lv 16+Delay 1Cooldown 2

Highest HP opponent. attack 2x.

Random opponent. stun 75% chance for 1 turn.

Highest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 4

Group Resilient Impact

Lv 16+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 5
Lv 16+Delay 0Cooldown 0

Highest damage opponent. bypass armor, attack 1x; stun 66% chance for 1 turn.

Self. cannot swap for 2 turns.

Lv 16+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Monostegotops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot