Contrary to its cousins, the Skorpiovenator possesses a thinner and elongated head, which allows it, during attacks, to penetrate deeper into the flesh of its victim, inflicting even more damage!
Target all opponents.Attack 1,3001,6251,300, bypassing Absorb.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
3,400
5,100
Damage
1,300
1,950
Speed
107
147
Armor
10%
10%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
7
100
200
1,345
514
8
150
400
1,412
540
9
200
600
1,483
567
10
250
800
1,557
595
11
300
1,000
1,635
625
12
350
2,000
1,717
656
13
400
4,000
1,803
689
14
500
6,000
1,893
723
15
750
8,000
1,987
760
16
1,000
10,000
2,087
798
17
1,250
15,000
2,191
837
18
1,500
20,000
2,301
879
19
2,000
30,000
2,416
923
20
2,500
40,000
2,537
970
21
3,000
50,000
2,663
1,018
22
3,500
60,000
2,797
1,069
23
4,000
70,000
2,936
1,122
24
5,000
80,000
3,083
1,179
25
7,500
90,000
3,238
1,238
26
10,000
100,000
3,400
1,300
27
12,500
120,000
3,569
1,364
28
15,000
150,000
3,748
1,433
29
20,000
200,000
3,935
1,504
30
25,000
250,000
4,132
1,580
31
30,000
250,000
4,318
1,651
32
30,000
250,000
4,488
1,716
33
30,000
250,000
4,658
1,781
34
30,000
250,000
4,845
1,852
35
30,000
250,000
5,100
1,950
26 left
HP 3,400DMG 1,300SPD 107
Simulated battles · Level 26 vs 26 · No boosts
How to beat Skorpiovenator: counters that win
Battle level
409 of 494 beat it79 it beats
To beat Skorpiovenator, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Superiority Rampage, then Vitalizing Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Skorpiovenator: Aliorasuchus, Aquiraptor and Baryotor beat it at level 26, and it beats 79 of 494 creatures.
How to beat Skorpiovenator with Ankylocodon, move by move
If Skorpiovenator opens with Dispersed Cunning Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
If Skorpiovenator opens with Sundering Distracting Impact: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
Each fight is played out move by move. Skorpiovenator sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Rare counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Skorpiovenator is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Skorpiovenator in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.