Build options
Compare NanophosaurusCreate a custom version

Your build

Health
4,350
Damage
1,500
Speed
119
Armor
5%
Crit chance
5%
Crit damage
1.45×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Increase Damage 25% for 2 turns. Increase Crit Chance 50% for 2 turns. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Target Self. Shield 50% for 2 turns, 4 attacks. Increase Healing 50% for 2 turns.

Target lowest HP opponent. Destroy shields. Reduce Healing 50% for 2 turns. Attack .

Cooldown: 1.

Fierce Devouring Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Delay: 1. Cooldown: 1.

Nullifying Impact move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target lowest HP opponent. Attack .

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,5002,250
Speed119159
Armor5%5%
Crit chance5%5%
Crit damage1.45×1.45×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,804966
1815020,0002,9441,015
1920030,0003,0911,066
2025040,0003,2451,119
2130050,0003,4081,175
2235060,0003,5781,234
2340070,0003,7571,295
2450080,0003,9451,360
2575090,0004,1421,428
261,000100,0004,3501,500
271,250120,0004,5671,574
281,500150,0004,7951,653
292,000200,0005,0351,736
302,500250,0005,2871,823
313,000250,0005,5241,905
323,000250,0005,7421,980
333,000250,0005,9592,055
343,000250,0006,1982,137
353,000250,0006,5252,250
26 left
HP 4,350DMG 1,500SPD 119
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nanophosaurus: counters that win

Battle level
141 of 494 beat it347 it beats

To beat Nanophosaurus, bring Pyrosuchus, the best Legendary counter. Use Instant Cunning Strike, then Ferocious Resilient Rampage to win with about 66% HP left. Overall best: Indolycan (Apex). Nanophosaurus: Indolycan, Proto Lux and Shantrospinos beat it at level 26, and it beats 347 of 494 creatures.

How to beat Nanophosaurus with Pyrosuchus, move by move

  • If Nanophosaurus opens with Vicious Fierce Strike: Instant Cunning Strike, then Ferocious Resilient Rampage. Wins with 81% HP left.
  • If Nanophosaurus opens with Shielded Recovery Advantage: Instant Cunning Strike, then Ferocious Resilient Rampage. Wins with 83% HP left.
  • If Nanophosaurus opens with Nullifying Impact: Instant Cunning Strike, then Ferocious Resilient Rampage. Wins with 66% HP left.

Each fight is played out move by move. Nanophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,000 / 4,000 HP
VSReady
Nanophosaurus, a Legendary creature in Jurassic World Alive
Nanophosaurus
4,350 / 4,350 HP

If Nanophosaurus opens with…

  1. Turn 1Most likely roll3,505 vs 3,052 HP
  2. Turn 23,505 vs 0 HP

Pyrosuchus wins with 3,505 HP left (88%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Pyrosuchus is higher level or boosted, this win only gets safer; if Nanophosaurus is, it can turn the result, so check both builds first.

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All 141 creatures that can beat Nanophosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 31 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nanophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.