Build options
Compare MegaraptorCreate a custom version

Your build

Health
3,800
Damage
1,600
Speed
114
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
25%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
25%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Target Self. Reduce Armor 25% for 2 turns.

Target lowest HP opponent. Reduce Healing 50% for 2 turns.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,8005,700
Damage1,6002,400
Speed114154
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,178496
3150101,237520
4200251,298546
5250501,363574
63001001,432603
73502001,503633
84004001,578664
95006001,657698
107508001,740732
111,0001,0001,827769
121,2502,0001,919808
131,5004,0002,015848
142,0006,0002,115890
152,5008,0002,221935
163,00010,0002,332982
173,50015,0002,4491,031
184,00020,0002,5711,082
195,00030,0002,7001,137
207,50040,0002,8351,193
2110,00050,0002,9771,253
2212,50060,0003,1261,316
2315,00070,0003,2821,382
2420,00080,0003,4461,451
2525,00090,0003,6191,523
2630,000100,0003,8001,600
2735,000120,0003,9891,679
2840,000150,0004,1891,764
2950,000200,0004,3981,852
3075,000250,0004,6181,944
31100,000250,0004,8262,032
32100,000250,0005,0162,112
33100,000250,0005,2062,192
34100,000250,0005,4152,280
35100,000250,0005,7002,400
26 left
HP 3,800DMG 1,600SPD 114
Simulated battles · Level 26 vs 26 · No boosts

How to beat Megaraptor: counters that win

Battle level
356 of 494 beat it132 it beats

To beat Megaraptor, bring Diplocaulus, the best Common counter. Use Instant Cunning Strike, then Nullifying Impact to win with about 76% HP left. Overall best: Aquiraptor (Unique). Megaraptor: Aquiraptor, Erlidominus and Indolycan beat it at level 26, and it beats 132 of 494 creatures.

How to beat Megaraptor with Diplocaulus, move by move

  • If Megaraptor opens with Fierce Strike: Instant Cunning Strike, then Nullifying Impact. Wins with 88% HP left.
  • If Megaraptor opens with Mega Pounce: Instant Cunning Strike, then Nullifying Impact. Wins with 76% HP left.

Each fight is played out move by move. Megaraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

3,300 / 3,300 HP
VSReady
Megaraptor, a Common creature in Jurassic World Alive
Megaraptor
3,800 / 3,800 HP

If Megaraptor opens with…

  1. Turn 1Most likely roll3,036 vs 2,180 HP
  2. Turn 23,036 vs 0 HP

Diplocaulus wins with 3,036 HP left (92%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Diplocaulus is higher level or boosted, this win only gets safer; if Megaraptor is, it can turn the result, so check both builds first.

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All 356 creatures that can beat Megaraptor

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 16 of 16 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Megaraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.