Build options
Compare ConcakuisaurusCreate a custom version

Your build

Health
4,800
Damage
1,150
Speed
125
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
75%
Rend
33%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
Immune
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Ferocious Resilient Strike move icon from Jurassic World Alive

Target Self. Increase Damage 10% for 2 turns, 4 attacks. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target highest damage opponent. Remove Damage increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 1 turn, 1 attack.

Target Self. Shield 50% for 2 turns, 4 attacks. Cleanse Damage reduction. Heal 1,725. Taunt 1 turn.

Target highest damage opponent. Attack .

Cooldown: 2.

Fierce Rampage move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Target all allies. Increase Speed 25% for 2 turns, 4 attacks.

Target all opponents. Reduce Speed 25% for 2 turns, 4 attacks. Attack , bypassing Dodge, Absorb.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,1501,725
Speed125165
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,094741
1815020,0003,248778
1920030,0003,411817
2025040,0003,581858
2130050,0003,760901
2235060,0003,948946
2340070,0004,146993
2450080,0004,3531,043
2575090,0004,5711,095
261,000100,0004,8001,150
271,250120,0005,0401,207
281,500150,0005,2921,267
292,000200,0005,5561,331
302,500250,0005,8341,397
313,000250,0006,0961,460
323,000250,0006,3361,518
333,000250,0006,5761,575
343,000250,0006,8401,638
353,000250,0007,2001,725
26 left
HP 4,800DMG 1,150SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Concakuisaurus: counters that win

Battle level
155 of 494 beat it318 it beats

To beat Concakuisaurus, bring Becklophosaurus, the best Legendary counter. Use Precise Fierce Impact, then Alert Devouring Impact to win with about 91% HP left. Overall best: Arctocanis (Unique). Concakuisaurus: Arctocanis, Coelocephalus and Distortus Rex beat it at level 26, and it beats 318 of 494 creatures.

How to beat Concakuisaurus with Becklophosaurus, move by move

  • If Concakuisaurus opens with Ferocious Resilient Strike: Precise Fierce Impact, then Alert Devouring Impact. Wins with 99% HP left.
  • If Concakuisaurus opens with Taunting Shielded Heal: Precise Fierce Impact, then Alert Devouring Impact. Wins with 100% HP left.
  • If Concakuisaurus opens with Group Hastening Precise Impact: Precise Fierce Impact, then Alert Devouring Impact. Wins with 91% HP left.

Each fight is played out move by move. Concakuisaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Concakuisaurus, a Legendary creature in Jurassic World Alive
Concakuisaurus
4,800 / 4,800 HP

If Concakuisaurus opens with…

  1. Turn 11,738 vs 1,819 HP
  2. Turn 24,138 vs 0 HP

Becklophosaurus wins with 4,138 HP left (99%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Becklophosaurus is higher level or boosted, this win only gets safer; if Concakuisaurus is, it can turn the result, so check both builds first.

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All 155 creatures that can beat Concakuisaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 26 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Concakuisaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.