Shielded Taunting Strike
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. attack 1x.
Self. taunt for 1 turn.

A frilled, horned herbivore that is smaller in stature than other ceratopsids. Its horn can curve inwards or outwards, but whichever way it points, whatever it rams will undoubtedly be shook up.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,000 | 6,000 | |
| Damage | 1,150 | 1,725 | |
| Speed | 110 | 150 | |
| Armor | 10% | 10% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 50 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 5 | 1,240 | 356 |
| 3 | 150 | 10 | 1,302 | 374 |
| 4 | 200 | 25 | 1,367 | 393 |
| 5 | 250 | 50 | 1,435 | 412 |
| 6 | 300 | 100 | 1,507 | 433 |
| 7 | 350 | 200 | 1,582 | 455 |
| 8 | 400 | 400 | 1,661 | 477 |
| 9 | 500 | 600 | 1,745 | 501 |
| 10 | 750 | 800 | 1,832 | 526 |
| 11 | 1,000 | 1,000 | 1,923 | 553 |
| 12 | 1,250 | 2,000 | 2,020 | 580 |
| 13 | 1,500 | 4,000 | 2,121 | 609 |
| 14 | 2,000 | 6,000 | 2,227 | 640 |
| 15 | 2,500 | 8,000 | 2,338 | 672 |
| 16 | 3,000 | 10,000 | 2,455 | 705 |
| 17 | 3,500 | 15,000 | 2,578 | 741 |
| 18 | 4,000 | 20,000 | 2,707 | 778 |
| 19 | 5,000 | 30,000 | 2,842 | 817 |
| 20 | 7,500 | 40,000 | 2,984 | 858 |
| 21 | 10,000 | 50,000 | 3,133 | 901 |
| 22 | 12,500 | 60,000 | 3,290 | 946 |
| 23 | 15,000 | 70,000 | 3,455 | 993 |
| 24 | 20,000 | 80,000 | 3,627 | 1,043 |
| 25 | 25,000 | 90,000 | 3,809 | 1,095 |
| 26 | 30,000 | 100,000 | 4,000 | 1,150 |
| 27 | 35,000 | 120,000 | 4,200 | 1,207 |
| 28 | 40,000 | 150,000 | 4,410 | 1,267 |
| 29 | 50,000 | 200,000 | 4,630 | 1,331 |
| 30 | 75,000 | 250,000 | 4,862 | 1,397 |
| 31 | 100,000 | 250,000 | 5,080 | 1,460 |
| 32 | 100,000 | 250,000 | 5,280 | 1,518 |
| 33 | 100,000 | 250,000 | 5,480 | 1,575 |
| 34 | 100,000 | 250,000 | 5,700 | 1,638 |
| 35 | 100,000 | 250,000 | 6,000 | 1,725 |
Active moves at a glance. Select a name for full details.
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. attack 1x.
Self. taunt for 1 turn.
Highest damage opponent. daze 100% for 2 turns; reduce Damage by 50% for 2 turns, 2 attacks; attack 2x.
Find up to five dinosaurs with a move sequence that covers Centrosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot