Build options
Compare CentroceratopsCreate a custom version

Your build

Health
4,400
Damage
1,350
Speed
110
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
33%
Damage reduction
50%
Rend
33%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
50%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target fastest opponent. Remove Cloak.

Target attacker. Remove Dodge.

Target fastest opponent. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks. Increase Healing 33% for 2 turns.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,350. Cleanse. Increase Armor 50% for 2 turns, 2 attacks.

Target most positive effects opponent. Daze 100% for 2 turns.

Cooldown: 2.

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Delay: 1. Cooldown: 1.

Target Self. Cleanse Damage reduction.

Target all allies. Shield 25% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Armor, Absorb.

Cooldown: 2.

Decelerating Counter move icon from Jurassic World Alive

Decelerating Counter

Counter-attack

Target attacker. Reduce Speed 50% for 1 turn, 1 attack.

Target lowest HP opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,4006,600
Damage1,3502,025
Speed110150
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,836870
1815020,0002,977913
1920030,0003,127959
2025040,0003,2831,007
2130050,0003,4471,057
2235060,0003,6191,110
2340070,0003,8001,166
2450080,0003,9901,224
2575090,0004,1901,285
261,000100,0004,4001,350
271,250120,0004,6201,417
281,500150,0004,8511,488
292,000200,0005,0931,562
302,500250,0005,3481,640
313,000250,0005,5881,714
323,000250,0005,8081,782
333,000250,0006,0281,849
343,000250,0006,2701,923
353,000250,0006,6002,025
26 left
HP 4,400DMG 1,350SPD 110
Simulated battles · Level 26 vs 26 · No boosts

How to beat Centroceratops: counters that win

Battle level
78 of 494 beat it357 it beats

To beat Centroceratops, bring Titanotor, the best Legendary counter. Use Intimidating Stance, then Fierce Devouring Rampage, then Earth Shaking Stomp to win with about 56% HP left. Overall best: Shantrospinos (Apex). Centroceratops: Shantrospinos, Coelocephalus and Distortus Rex beat it at level 26, and it beats 357 of 494 creatures.

How to beat Centroceratops with Titanotor, move by move

  • If Centroceratops opens with Blessed Shield Strike: Intimidating Stance, then Fierce Devouring Rampage. Wins with 62% HP left.
  • If Centroceratops opens with Dazing Brace: Intimidating Stance, then Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 62% HP left.
  • If Centroceratops opens with Group Protective Rampage: Intimidating Stance, then Fierce Devouring Rampage, then Earth Shaking Stomp. Wins with 56% HP left.

Each fight is played out move by move. Centroceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Centroceratops, a Legendary creature in Jurassic World Alive
Centroceratops
4,400 / 4,400 HP

If Centroceratops opens with…

  1. Turn 14,827 vs 4,400 HP
  2. Turn 23,146 vs 0 HP

Titanotor wins with 3,146 HP left (62%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Centroceratops is, it can turn the result, so check both builds first.

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All 78 creatures that can beat Centroceratops

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Centroceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.