Build options
Compare DiplodocusCreate a custom version

Your build

Health
6,000
Damage
1,500
Speed
104
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Group Decelerating Rampage move icon from Jurassic World Alive

Target all opponents. Reduce Speed 50% for 2 turns. Attack , bypassing Absorb.

Cooldown: 2.

Shield Advantage move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target highest HP opponent. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Swap in Slow move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target Self. Lockdown 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,0009,000
Damage1,5002,250
Speed104144
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0003,030757
131504,0003,181795
142006,0003,340835
152508,0003,508877
1630010,0003,683920
1735015,0003,867966
1840020,0004,0601,015
1950030,0004,2641,066
2075040,0004,4771,119
211,00050,0004,7001,175
221,25060,0004,9361,234
231,50070,0005,1821,295
242,00080,0005,4411,360
252,50090,0005,7141,428
263,000100,0006,0001,500
273,500120,0006,2991,574
284,000150,0006,6151,653
295,000200,0006,9451,736
307,500250,0007,2931,823
3110,000250,0007,6201,905
3210,000250,0007,9201,980
3310,000250,0008,2202,055
3410,000250,0008,5502,137
3510,000250,0009,0002,250
26 left
HP 6,000DMG 1,500SPD 104
Simulated battles · Level 26 vs 26 · No boosts

How to beat Diplodocus: counters that win

Battle level
206 of 494 beat it251 it beats

To beat Diplodocus, bring Brunette, the best Epic counter. Use Cleansing Formation, then Defense Shattering Revenge, then Cleansing Formation, then Alert Devouring Impact to win with about 70% HP left. Overall best: Aliorasuchus (Unique). Diplodocus: Aliorasuchus, Distortus Rex and Megatyrannus beat it at level 26, and it beats 251 of 494 creatures.

How to beat Diplodocus with Brunette, move by move

  • If Diplodocus opens with Resilient Strike: Cleansing Formation, then Defense Shattering Revenge, then Cleansing Formation, then Alert Devouring Impact. Wins with 70% HP left.
  • If Diplodocus opens with Group Decelerating Rampage: Cleansing Formation, then Defense Shattering Revenge, then Alert Devouring Impact. Wins with 70% HP left.
  • If Diplodocus opens with Shield Advantage: Cleansing Formation, then Alert Devouring Impact, then Defense Shattering Revenge. Wins with 79% HP left.

Each fight is played out move by move. Diplodocus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Diplodocus, an Epic creature in Jurassic World Alive
Diplodocus
6,000 / 6,000 HP

If Diplodocus opens with…

  1. Turn 13,434 vs 6,000 HP
  2. Turn 21,916 vs 2,474 HP
  3. Turn 3550 vs 1,835 HP
  4. Turn 43,362 vs 0 HP

Brunette wins with 3,362 HP left (70%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Brunette is higher level or boosted, this win only gets safer; if Diplodocus is, it can turn the result, so check both builds first.

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All 206 creatures that can beat Diplodocus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 23 of 23 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Diplodocus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.