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Beta
EpicCunningNon-hybrid

Beta

A 4-foot baby raptor, but growing fast, Beta is an exact clone of her mother, Blue!

Build your creature

Health
2,400
Damage
1,200
Speed
133
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (133 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,4003,600
Damage1,2001,800
Speed133173
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,212606
131504,0001,272636
142006,0001,336668
152508,0001,403701
1630010,0001,473736
1735015,0001,547773
1840020,0001,624812
1950030,0001,705852
2075040,0001,790895
211,00050,0001,880940
221,25060,0001,974987
231,50070,0002,0731,036
242,00080,0002,1761,088
252,50090,0002,2851,142
263,000100,0002,4001,200
273,500120,0002,5201,260
284,000150,0002,6461,323
295,000200,0002,7781,389
307,500250,0002,9171,458
3110,000250,0003,0481,524
3210,000250,0003,1681,584
3310,000250,0003,2881,644
3410,000250,0003,4201,710
3510,000250,0003,6001,800
Level 26HP 2,400DMG 1,200SPD 133

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Evasive Strike

Lv 11+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

active · Move 2

Impact and Run

Lv 11+Delay 1Cooldown 1

Lowest HP opponent. attack 1.5x.

Self. swap out.

active · Move 3

Playful Pounce

Lv 11+Delay 0Cooldown 2

Self. increase Speed by 20% for 2 turns; 50% chance to dodge 66.7% of damage for 1 turn, 1 attack; cleanse all negative effects.

Lowest HP opponent. attack 2x.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Counter, swap & passive abilities 1
swap in

Cower

Lv 11+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 1 attack.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Beta’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot