Build options
Compare MicroraptorCreate a custom version

Your build

Health
1,650
Damage
1,100
Speed
136
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
0%
Stun
0%
Swap prevention
75%
Taunt
Immune
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Target most positive effects opponent. Attack , 2 hits, bypassing Dodge.

Cooldown: 1.

Distracting Triple Strike move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Attack , 3 hits.

Delay: 1. Cooldown: 2.

Wingbeat move icon from Jurassic World Alive

Wingbeat

On escape

Target Self. Increase Crit Chance 100% for 2 turns, 1 attack. Increase Speed 20% for 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (136 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,6502,475
Damage1,1001,650
Speed136176
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,000833555
131504,000874583
142006,000918612
152508,000964643
1630010,0001,012675
1735015,0001,063709
1840020,0001,116744
1950030,0001,172781
2075040,0001,231820
211,00050,0001,292861
221,25060,0001,357904
231,50070,0001,425950
242,00080,0001,496997
252,50090,0001,5711,047
263,000100,0001,6501,100
273,500120,0001,7321,155
284,000150,0001,8191,212
295,000200,0001,9101,273
307,500250,0002,0051,337
3110,000250,0002,0951,397
3210,000250,0002,1781,452
3310,000250,0002,2601,507
3410,000250,0002,3511,567
3510,000250,0002,4751,650
26 left
HP 1,650DMG 1,100SPD 136
Simulated battles · Level 26 vs 26 · No boosts

How to beat Microraptor: counters that win

Battle level
413 of 494 beat it69 it beats

To beat Microraptor, bring Aerotitan, the best Epic counter. Use Cautious Cunning Rampage to win with about 100% HP left. Overall best: Aerospinosaurus (Unique). Microraptor: Aerospinosaurus, Aerotitan and Albertosaurus beat it at level 26, and it beats 69 of 494 creatures.

How to beat Microraptor with Aerotitan, move by move

  • If Microraptor opens with Cunning Strike: Cautious Cunning Rampage. Wins with 100% HP left.
  • If Microraptor opens with Precise Double Strike: Cautious Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Microraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Microraptor, an Epic creature in Jurassic World Alive
Microraptor
1,650 / 1,650 HP

If Microraptor opens with…

  1. Turn 14,200 vs 0 HP
    • Cautious Cunning Rampage move icon from Jurassic World AliveAerotitan uses Cautious Cunning RampagePriority2,925 damage
    • Microraptor picks Cunning Strike, but Aerotitan acts first with priority and knocks it out with Cautious Cunning Rampage, so Cunning Strike never happens.

Aerotitan wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aerotitan is higher level or boosted, this win only gets safer; if Microraptor is, it can turn the result, so check both builds first.

Loading…

Loading…

All 413 creatures that can beat Microraptor

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 83 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Microraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.