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Aquilamimus
EpicCunningHybrid

Aquilamimus

The call of an Aquilamimus sounds like the modern day Golden Eagle, but is significantly louder. By flexing its vocal cords it can let out a cry up of to 100 decibels. That’s louder than a motorcycle engine!

Build your creature

Health
2,850
Damage
1,150
Speed
130
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,8504,275
Damage1,1501,725
Speed130170
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,439580
131504,0001,511609
142006,0001,586640
152508,0001,666672
1630010,0001,749705
1735015,0001,837741
1840020,0001,928778
1950030,0002,025817
2075040,0002,126858
211,00050,0002,232901
221,25060,0002,344946
231,50070,0002,461993
242,00080,0002,5841,043
252,50090,0002,7141,095
263,000100,0002,8501,150
273,500120,0002,9921,207
284,000150,0003,1421,267
295,000200,0003,2991,331
307,500250,0003,4641,397
3110,000250,0003,6191,460
3210,000250,0003,7621,518
3310,000250,0003,9041,575
3410,000250,0004,0611,638
3510,000250,0004,2751,725
Level 26HP 2,850DMG 1,150SPD 130

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Evasive Strike

Lv 11+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

active · Move 2

Distracting Impact

Lv 11+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.5x.

active · Move 3

Group Distraction

Lv 11+Delay 0Cooldown 2Priority

All opponents. reduce Damage by 50% for 2 turns, 3 attacks.

active · Move 4

Evasive Rampage

Lv 11+Delay 1Cooldown 2

Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks.

Lowest HP opponent. attack 2x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Aquilamimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot