Beelzebufo, an Epic Cunning creature in Jurassic World Alive
EpicCunningNon-hybrid

Beelzebufo

Commonly called the 'devil frog,' Beelzebufo lived in Madagascar in the Cretaceous period. With a large and strong jaw, Beelzebufo may have even preyed upon infant dinosaurs!

Build options
Compare BeelzebufoCreate a custom version

Your build

Health
3,600
Damage
1,550
Speed
125
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
33%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Feast move icon from Jurassic World Alive

Target all opponents. Attack , bypassing Absorb.

Target Self. Heal 33% max HP.

Delay: 1. Cooldown: 2.

Afflicting Strike move icon from Jurassic World Alive

Target most positive effects opponent. Reduce all resistance 15% for 2 turns, 4 attacks. Attack .

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,5502,325
Speed125165
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818782
131504,0001,909821
142006,0002,004863
152508,0002,104906
1630010,0002,210951
1735015,0002,320999
1840020,0002,4361,049
1950030,0002,5581,101
2075040,0002,6861,156
211,00050,0002,8201,214
221,25060,0002,9611,275
231,50070,0003,1091,338
242,00080,0003,2651,405
252,50090,0003,4281,476
263,000100,0003,6001,550
273,500120,0003,7791,627
284,000150,0003,9681,708
295,000200,0004,1671,794
307,500250,0004,3751,884
3110,000250,0004,5721,968
3210,000250,0004,7522,046
3310,000250,0004,9322,123
3410,000250,0005,1302,208
3510,000250,0005,4002,325
26 left
HP 3,600DMG 1,550SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Beelzebufo: counters that win

Battle level
391 of 494 beat it94 it beats

To beat Beelzebufo, bring Ampelosaurus, the best Epic counter. Use Shielded Impact, then Group Brace, then Superior Vulnerability, then Superior Vulnerability to win with about 95% HP left. Overall best: Arctocanis (Unique). Beelzebufo: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 94 of 494 creatures.

How to beat Beelzebufo with Ampelosaurus, move by move

  • If Beelzebufo opens with Cunning Strike: Shielded Impact, then Group Brace, then Superior Vulnerability, then Superior Vulnerability. Wins with 95% HP left.
  • If Beelzebufo opens with Afflicting Strike: Shielded Impact, then Group Brace, then Superior Vulnerability. Wins with 95% HP left.

Each fight is played out move by move. Beelzebufo sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

5,000 / 5,000 HP
VSReady
Beelzebufo, an Epic creature in Jurassic World Alive
Beelzebufo
3,600 / 3,600 HP

If Beelzebufo opens with…

  1. Turn 13,809 vs 2,700 HP
  2. Turn 24,901 vs 2,700 HP
  3. Turn 34,728 vs 1,800 HP
  4. Turn 44,728 vs 0 HP

Ampelosaurus wins with 4,728 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ampelosaurus is higher level or boosted, this win only gets safer; if Beelzebufo is, it can turn the result, so check both builds first.

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All 391 creatures that can beat Beelzebufo

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 77 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Beelzebufo in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.