Build options
Compare RincheniaCreate a custom version

Your build

Health
2,700
Damage
1,450
Speed
129
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Devious Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target lowest HP opponent. Attack .

Target highest damage opponent. Reduce Damage 25% for 2 turns, 4 attacks.

Sidestep move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns.

Rampage and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,7004,050
Damage1,4502,175
Speed129169
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,363732
131504,0001,431768
142006,0001,503807
152508,0001,578847
1630010,0001,657890
1735015,0001,740934
1840020,0001,827981
1950030,0001,9181,030
2075040,0002,0141,081
211,00050,0002,1151,136
221,25060,0002,2211,192
231,50070,0002,3321,252
242,00080,0002,4481,315
252,50090,0002,5711,380
263,000100,0002,7001,450
273,500120,0002,8341,522
284,000150,0002,9761,598
295,000200,0003,1251,678
307,500250,0003,2811,762
3110,000250,0003,4291,841
3210,000250,0003,5641,914
3310,000250,0003,6991,986
3410,000250,0003,8472,066
3510,000250,0004,0502,175
26 left
HP 2,700DMG 1,450SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rinchenia: counters that win

Battle level
372 of 494 beat it108 it beats

To beat Rinchenia, bring Blue, the best Epic counter. Use Precise Pounce to win with about 100% HP left. Overall best: Aquilosaurus (Unique). Rinchenia: Aquilosaurus, Aquilotae and Blue beat it at level 26, and it beats 108 of 494 creatures.

How to beat Rinchenia with Blue, move by move

  • If Rinchenia opens with Devious Strike: Precise Pounce. Wins with 100% HP left.
  • If Rinchenia opens with Sidestep: Precise Pounce. Wins with 100% HP left.

Each fight is played out move by move. Rinchenia sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

2,700 / 2,700 HP
VSReady
Rinchenia, an Epic creature in Jurassic World Alive
Rinchenia
2,700 / 2,700 HP

If Rinchenia opens with…

  1. Turn 12,700 vs 0 HP
    • Precise Pounce move icon from Jurassic World AliveBlue uses Precise Pounce2,936 damage
    • Rinchenia picks Devious Strike, but Blue acts first and knocks it out with Precise Pounce, so Devious Strike never happens.

Blue wins with 2,700 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blue is higher level or boosted, this win only gets safer; if Rinchenia is, it can turn the result, so check both builds first.

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All 372 creatures that can beat Rinchenia

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 70 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rinchenia in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.