Build options
Compare LystrosaurusCreate a custom version

Your build

Health
3,600
Damage
1,150
Speed
125
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
50%
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Priority.

Target Self. Heal 33% max HP. Cleanse. Increase Speed 10% for 2 turns. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Delay: 1. Cooldown: 3.

Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Target Self. Heal 33% max HP. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

Low Tide move icon from Jurassic World Alive

Low Tide

On escape

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,1501,725
Speed125165
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818580
131504,0001,909609
142006,0002,004640
152508,0002,104672
1630010,0002,210705
1735015,0002,320741
1840020,0002,436778
1950030,0002,558817
2075040,0002,686858
211,00050,0002,820901
221,25060,0002,961946
231,50070,0003,109993
242,00080,0003,2651,043
252,50090,0003,4281,095
263,000100,0003,6001,150
273,500120,0003,7791,207
284,000150,0003,9681,267
295,000200,0004,1671,331
307,500250,0004,3751,397
3110,000250,0004,5721,460
3210,000250,0004,7521,518
3310,000250,0004,9321,575
3410,000250,0005,1301,638
3510,000250,0005,4001,725
26 left
HP 3,600DMG 1,150SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Lystrosaurus: counters that win

Battle level
437 of 494 beat it34 it beats

To beat Lystrosaurus, bring Brunette, the best Epic counter. Use Cleansing Formation, then Alert Devouring Impact, then Cleansing Formation, then Cleansing Formation, then Cleansing Formation, then Alert Devouring Impact to win with about 100% HP left. Overall best: Alankydactylus (Apex). Lystrosaurus: Alankydactylus, Arctocanis and Erlidominus beat it at level 26, and it beats 34 of 494 creatures.

Each fight is played out move by move. Lystrosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Lystrosaurus, an Epic creature in Jurassic World Alive
Lystrosaurus
3,600 / 3,600 HP
  1. Turn 13,740 vs 3,600 HP
  2. Turn 23,284 vs 577 HP
  3. Turn 32,828 vs 577 HP
  4. Turn 43,432 vs 1,776 HP
  5. Turn 52,372 vs 1,776 HP
  6. Turn 64,800 vs 0 HP

Brunette wins with 4,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Brunette is higher level or boosted, this win only gets safer; if Lystrosaurus is, it can turn the result, so check both builds first.

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All 437 creatures that can beat Lystrosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 91 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Lystrosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.