Target all opponents.
Attack , 3 hits, bypassing Dodge, Absorb.
Reduce Speed 25% for 2 turns, 4 attacks.
How to beat Guidraco: counters that win
To beat Guidraco, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 93% HP left. Overall best: Aquilotae (Apex). Guidraco: Aquilotae, Arctocanis and Erlidominus beat it at level 26, and it beats 264 of 494 creatures.
How to beat Guidraco with Blonde, move by move
- If Guidraco opens with Needle Beak: Group Devouring Impact, then Instant Cunning Strike. Wins with 94% HP left.
- If Guidraco opens with Fierce Devouring Cleanse: Group Devouring Impact, then Instant Cunning Strike. Wins with 93% HP left.
Each fight is played out move by move. Guidraco sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Epic counters. Every counter is in the full list below.

If Guidraco opens with…
- Turn 13,189 vs 1,040 HP
- Guidraco uses Needle Beak1,749 damage
- Blonde uses Group Devouring Impact2,460 damage
- Blonde recovers 738 HP
- Turn 23,927 vs 0 HP
- Blonde uses Instant Cunning StrikePriority1,640 damage
- Blonde recovers 738 HP
Blonde wins with 3,927 HP left (94%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Guidraco is, it can turn the result, so check both builds first.
All 232 creatures that can beat Guidraco
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Guidraco beats 264 creatures
NodopatosaurusEpicWins100% HP left
CarbonemysEpicWins98% HP left
SonorasaurusEpicWins95% HP left
ThylacotatorEpicWins92% HP left
Quetzalcoatlus Gen 2EpicWins92% HP left
PeloroplitesEpicWins90% HP left
DimodactylusEpicWins89% HP left
AnkylosaurusEpicWins89% HP left
DodoEpicWins89% HP left
AmargocephalusEpicWins85% HP left
TitanosaurusEpicWins81% HP left
MajundaboaEpicWins80% HP left
OuranosaurusEpicWins80% HP left
Spinosaurus Gen 2EpicWins80% HP left
Woolly MammothEpicWins80% HP left
AntarctopeltaEpicWins80% HP left
LystrosaurusEpicWins79% HP left
EdaphosaurusEpicWins79% HP left
BumpyEpicWins75% HP left
BeelzebufoEpicWins73% HP left
AnurognathusEpicWins73% HP left
AnkylodicurusEpicWins72% HP left
ProcerathomimusEpicWins72% HP left
StruthiomimusEpicWins72% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Guidraco in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.

