Build options
Compare GuidracoCreate a custom version

Your build

Health
3,500
Damage
1,550
Speed
128
Armor
0%
Crit chance
35%
Crit damage
1.4×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
Immune
Damage reduction
25%
Rend
50%
Speed reduction
85%
Stun
0%
Swap prevention
50%
Taunt
0%
Vulnerability
33%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target all opponents. Attack , 3 hits, bypassing Dodge, Absorb. Reduce Speed 25% for 2 turns, 4 attacks.

Fierce Devouring Cleanse move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 20% over 1 turn. Remove Taunt.

Target Self. Cleanse.

Target lowest HP opponent. Stun 100% chance for 1 turn.

Target all opponents. Reduce all resistance 100% for 2 turns. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor. Devour heal 40% over 3 turns.

Target highest HP opponent. Reduce Armor 25% for 2 turns, 4 attacks.

Target all opponents. Prevent swap 2 turns.

Delay: 1. Cooldown: 2.

Obstruction to Flight move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 1 turn.

Target Self. Cleanse. Increase Speed 10% for 1 turn. Increase Crit Chance 25% for 2 turns, 1 attack.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,5005,250
Damage1,5502,325
Speed128168
Armor0%0%
Crit chance35%35%
Crit damage1.4×1.4×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,767782
131504,0001,856821
142006,0001,948863
152508,0002,046906
1630010,0002,148951
1735015,0002,256999
1840020,0002,3681,049
1950030,0002,4871,101
2075040,0002,6111,156
211,00050,0002,7421,214
221,25060,0002,8791,275
231,50070,0003,0231,338
242,00080,0003,1741,405
252,50090,0003,3331,476
263,000100,0003,5001,550
273,500120,0003,6741,627
284,000150,0003,8581,708
295,000200,0004,0511,794
307,500250,0004,2541,884
3110,000250,0004,4451,968
3210,000250,0004,6202,046
3310,000250,0004,7952,123
3410,000250,0004,9872,208
3510,000250,0005,2502,325
26 left
HP 3,500DMG 1,550SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Guidraco: counters that win

Battle level
232 of 494 beat it264 it beats

To beat Guidraco, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Instant Cunning Strike to win with about 93% HP left. Overall best: Aquilotae (Apex). Guidraco: Aquilotae, Arctocanis and Erlidominus beat it at level 26, and it beats 264 of 494 creatures.

How to beat Guidraco with Blonde, move by move

  • If Guidraco opens with Needle Beak: Group Devouring Impact, then Instant Cunning Strike. Wins with 94% HP left.
  • If Guidraco opens with Fierce Devouring Cleanse: Group Devouring Impact, then Instant Cunning Strike. Wins with 93% HP left.

Each fight is played out move by move. Guidraco sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Guidraco, an Epic creature in Jurassic World Alive
Guidraco
3,500 / 3,500 HP

If Guidraco opens with…

  1. Turn 13,189 vs 1,040 HP
  2. Turn 23,927 vs 0 HP

Blonde wins with 3,927 HP left (94%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Guidraco is, it can turn the result, so check both builds first.

Loading…

Loading…

All 232 creatures that can beat Guidraco

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 28 Epic

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Guidraco in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.