Build options
Compare CarbonemysCreate a custom version

Your build

Health
3,300
Damage
900
Speed
103
Armor
60%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
75%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack , bypassing Dodge.

Target fastest opponent. Vulnerable 50% for 2 turns, 1 attack.

Priority.

Target Self. Cleanse Damage reduction. Heal 900. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks. Taunt 1 turn.

Cooldown: 2.

Devastation move icon from Jurassic World Alive

Target highest HP opponent. Attack , bypassing Dodge.

Target Self. Taunt 1 turn.

Delay: 2. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage9001,350
Speed103143
Armor60%60%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,666454
131504,0001,749477
142006,0001,837501
152508,0001,929526
1630010,0002,025552
1735015,0002,127580
1840020,0002,233609
1950030,0002,345639
2075040,0002,462671
211,00050,0002,585705
221,25060,0002,714740
231,50070,0002,850777
242,00080,0002,993816
252,50090,0003,142857
263,000100,0003,300900
273,500120,0003,464944
284,000150,0003,638992
295,000200,0003,8201,041
307,500250,0004,0111,093
3110,000250,0004,1911,143
3210,000250,0004,3561,188
3310,000250,0004,5211,233
3410,000250,0004,7021,282
3510,000250,0004,9501,350
26 left
HP 3,300DMG 900SPD 103
Simulated battles · Level 26 vs 26 · No boosts

How to beat Carbonemys: counters that win

Battle level
248 of 494 beat it174 it beats

To beat Carbonemys, bring Blonde, the best Epic counter. Use Group Devouring Impact, then Precise Piercing Rampage, then Instant Cunning Strike to win with about 100% HP left. Overall best: Baryotor (Apex). Carbonemys: Baryotor, Kentrorex and Magnaraptor beat it at level 26, and it beats 174 of 494 creatures.

How to beat Carbonemys with Blonde, move by move

  • If Carbonemys opens with Superior Vulnerability: Group Devouring Impact, then Precise Piercing Rampage, then Instant Cunning Strike. Wins with 100% HP left.
  • If Carbonemys opens with Dig in Taunt: Group Devouring Impact, then Precise Piercing Rampage. Wins with 100% HP left.

Each fight is played out move by move. Carbonemys sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Carbonemys, an Epic creature in Jurassic World Alive
Carbonemys
3,300 / 3,300 HP

If Carbonemys opens with…

  1. Turn 14,027 vs 840 HP
  2. Turn 24,200 vs 100 HP
  3. Turn 34,200 vs 0 HP

Blonde wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Carbonemys is, it can turn the result, so check both builds first.

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All 248 creatures that can beat Carbonemys

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 38 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Carbonemys in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.