Build options
Compare ErlikogammaCreate a custom version

Your build

Health
3,000
Damage
1,450
Speed
130
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
50%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Minimal Speedup Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Increase Speed 10% for 3 turns.

Precise Pounce move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Dodge.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Debilitating Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 75% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Strike and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,4502,175
Speed130170
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,515732
131504,0001,590768
142006,0001,670807
152508,0001,754847
1630010,0001,841890
1735015,0001,933934
1840020,0002,030981
1950030,0002,1321,030
2075040,0002,2381,081
211,00050,0002,3501,136
221,25060,0002,4681,192
231,50070,0002,5911,252
242,00080,0002,7201,315
252,50090,0002,8571,380
263,000100,0003,0001,450
273,500120,0003,1491,522
284,000150,0003,3071,598
295,000200,0003,4721,678
307,500250,0003,6461,762
3110,000250,0003,8101,841
3210,000250,0003,9601,914
3310,000250,0004,1101,986
3410,000250,0004,2752,066
3510,000250,0004,5002,175
26 left
HP 3,000DMG 1,450SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Erlikogamma: counters that win

Battle level
319 of 494 beat it169 it beats

To beat Erlikogamma, bring Tiger, the best Epic counter. Use Tiger's Takedown, then Resilient Strike to win with about 88% HP left. Overall best: Arctocanis (Unique). Erlikogamma: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 169 of 494 creatures.

How to beat Erlikogamma with Tiger, move by move

  • If Erlikogamma opens with Minimal Speedup Strike: Tiger's Takedown, then Resilient Strike. Wins with 93% HP left.
  • If Erlikogamma opens with Precise Pounce: Tiger's Takedown, then Resilient Strike. Wins with 88% HP left.
  • If Erlikogamma opens with Debilitating Distraction: Tiger's Takedown, then Resilient Strike. Wins with 94% HP left.

Each fight is played out move by move. Erlikogamma sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,100 / 4,100 HP
VSReady
Erlikogamma, an Epic creature in Jurassic World Alive
Erlikogamma
3,000 / 3,000 HP

If Erlikogamma opens with…

  1. Turn 1Most likely roll4,100 vs 874 HP
    • Tiger uses Tiger's TakedownPriority2,126 damageStuns
    • Erlikogamma picks Minimal Speedup Strike, but Tiger acts first with priority and stuns it with Tiger's Takedown, so Minimal Speedup Strike never happens.
  2. Turn 24,100 vs 0 HP

Tiger wins with 4,100 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tiger is higher level or boosted, this win only gets safer; if Erlikogamma is, it can turn the result, so check both builds first.

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All 319 creatures that can beat Erlikogamma

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 55 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Erlikogamma in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.