Quetzalcoatlus Gen 2, an Epic Fierce and Resilient creature in Jurassic World Alive
EpicFierce + ResilientNon-hybrid

Quetzalcoatlus Gen 2

The Epic Quetzalcoatlus GEN 2 spreads its wings a whopping 36 feet! By catching the right air currents, this toothless pterosaur is capable of flying across continents, or even around the world!

Build options
Compare Quetzalcoatlus Gen 2Create a custom version

Your build

Health
3,600
Damage
1,080
Speed
121
Armor
10%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
25%
Swap prevention
33%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Devouring Cleanse move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 20% over 1 turn. Remove Taunt.

Target Self. Cleanse.

Target Self. Increase Damage 50% for 2 turns, 2 attacks. Shield 50% for 1 turn, 2 attacks. Heal 50% max HP. Reduce Healing 50% for 3 turns.

Resilient Rampage and Run move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Target Self. Swap out.

Delay: 1. Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,0801,620
Speed121161
Armor10%10%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818545
131504,0001,909572
142006,0002,004601
152508,0002,104631
1630010,0002,210663
1735015,0002,320696
1840020,0002,436730
1950030,0002,558767
2075040,0002,686805
211,00050,0002,820846
221,25060,0002,961888
231,50070,0003,109932
242,00080,0003,265979
252,50090,0003,4281,028
263,000100,0003,6001,080
273,500120,0003,7791,134
284,000150,0003,9681,190
295,000200,0004,1671,250
307,500250,0004,3751,312
3110,000250,0004,5721,371
3210,000250,0004,7521,425
3310,000250,0004,9321,479
3410,000250,0005,1301,539
3510,000250,0005,4001,620
26 left
HP 3,600DMG 1,080SPD 121
Simulated battles · Level 26 vs 26 · No boosts

How to beat Quetzalcoatlus Gen 2: counters that win

Battle level
288 of 494 beat it93 it beats

To beat Quetzalcoatlus Gen 2, bring Baryothus, the best Epic counter. Use Echolocate, then Patient Fierce Wound to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Quetzalcoatlus Gen 2: Aliorasuchus, Aquiraptor and Erlidominus beat it at level 26, and it beats 93 of 494 creatures.

How to beat Quetzalcoatlus Gen 2 with Baryothus, move by move

  • If Quetzalcoatlus Gen 2 opens with Fierce Devouring Cleanse: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.
  • If Quetzalcoatlus Gen 2 opens with Ferocious Shielded Heal: Echolocate, then Patient Fierce Wound. Wins with 100% HP left.

Each fight is played out move by move. Quetzalcoatlus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,600 / 4,600 HP
VSReady
Quetzalcoatlus Gen 2, an Epic creature in Jurassic World Alive
Quetzalcoatlus Gen 2
3,600 / 3,600 HP

If Quetzalcoatlus Gen 2 opens with…

  1. Turn 14,235 vs 3,600 HP
  2. Turn 24,600 vs 0 HP

Baryothus wins with 4,600 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryothus is higher level or boosted, this win only gets safer; if Quetzalcoatlus Gen 2 is, it can turn the result, so check both builds first.

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All 288 creatures that can beat Quetzalcoatlus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 49 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Quetzalcoatlus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.