Minimal Speedup Strike
Lowest HP opponent. attack 1x.
Self. increase Speed by 10% for 3 turns.

This incredibly rare dinosaur is intelligent and elusive. Its powerful hearing allows it to avoid predators.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,000 | 4,500 | |
| Damage | 1,400 | 2,100 | |
| Speed | 129 | 169 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 1,515 | 707 |
| 13 | 150 | 4,000 | 1,590 | 742 |
| 14 | 200 | 6,000 | 1,670 | 779 |
| 15 | 250 | 8,000 | 1,754 | 818 |
| 16 | 300 | 10,000 | 1,841 | 859 |
| 17 | 350 | 15,000 | 1,933 | 902 |
| 18 | 400 | 20,000 | 2,030 | 947 |
| 19 | 500 | 30,000 | 2,132 | 994 |
| 20 | 750 | 40,000 | 2,238 | 1,044 |
| 21 | 1,000 | 50,000 | 2,350 | 1,096 |
| 22 | 1,250 | 60,000 | 2,468 | 1,151 |
| 23 | 1,500 | 70,000 | 2,591 | 1,209 |
| 24 | 2,000 | 80,000 | 2,720 | 1,269 |
| 25 | 2,500 | 90,000 | 2,857 | 1,333 |
| 26 | 3,000 | 100,000 | 3,000 | 1,400 |
| 27 | 3,500 | 120,000 | 3,150 | 1,470 |
| 28 | 4,000 | 150,000 | 3,307 | 1,543 |
| 29 | 5,000 | 200,000 | 3,472 | 1,620 |
| 30 | 7,500 | 250,000 | 3,646 | 1,701 |
| 31 | 10,000 | 250,000 | 3,810 | 1,778 |
| 32 | 10,000 | 250,000 | 3,960 | 1,848 |
| 33 | 10,000 | 250,000 | 4,110 | 1,918 |
| 34 | 10,000 | 250,000 | 4,275 | 1,995 |
| 35 | 10,000 | 250,000 | 4,500 | 2,100 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. attack 1x.
Self. increase Speed by 10% for 3 turns.
Lowest HP opponent. bypass dodge, attack 2x.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.
Find up to five dinosaurs with a move sequence that covers Erlikosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot