JWA Campaign Course 4: Damage Reduction, Armor, Armor Piercing, Vulnerability

Four chapters on taking less damage and getting past it: distracting attacks, armor, armor-piercing attacks and vulnerability. Course 4 has 24 missions across 4 chapters against enemies at level 4–11, with teams of 1 to 3. Clearing it pays 7,800 Game Coins and 10,500 DNA.

How to beat Course 4

Against armored enemies, use attacks that pierce armor; against creatures that cut your damage, hit them with vulnerability first so each strike lands harder. When a chapter asks you to use damage reduction, open with it before the enemy's big hit.

The game's hint: Using damage reducing creatures higher than Level 2 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Damage Reduction

Learn Damage Reducing abilities.

What the game teaches here
Damage Reduction
Damage reducing abilities decrease damage from incoming attacks.
Pounce
Many raptors have a Pounce ability. Pounce reduces damage and deals a heavy attack.

Starter missions

  1. Damage Reduction Mission 1

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • All slots: Creature has a damage reduction effect

    Game suggests: All slots: Level 4 or higher.

    Rewards
  2. Damage Reduction Mission 2

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has a damage reduction effect

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature has a damage reduction effect, Level 4 or higher.

    Rewards
  3. Damage Reduction Mission 3

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has a damage reduction effect

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature has a damage reduction effect, Level 4 or higher.

    Rewards

Intermediate missions Clear Damage Reduction on Starter difficulty.

  1. Damage Reduction Mission 1

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has a damage reduction effect, Level 9 or higher.

    Rewards
  2. Damage Reduction Mission 2

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has a damage reduction effect, Level 9 or higher.

    Rewards
  3. Damage Reduction Mission 3

    Use damage reducing abilities to counter creatures with high Damage Stats.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has a damage reduction effect, Level 9 or higher.

    Rewards

Armor

Use Armor to mount your defense.

What the game teaches here
Armor
Creatures with an Armor Stat block a portion of damage when attacked.

Starter missions

  1. Armor Mission 1

    Use creatures' Armor to block damage and outlast opponents.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall

    Game suggests: All slots: Level 4 or higher.

    Rewards
  2. Armor Mission 2

    Use creatures' Armor to block damage and outlast opponents.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall

    Game suggests: All slots: Level 4 or higher.

    Rewards
  3. Armor Mission 3

    Use creatures' Armor to block damage and outlast opponents.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall

    Game suggests: All slots: Level 4 or higher.

    Rewards

Intermediate missions Clear Armor on Starter difficulty.

  1. Armor Mission 1

    Use creatures' Armor to block damage and outlast opponents.

    Enemy team
    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 9 or higher.

    Rewards
  2. Armor Mission 2

    Use creatures' Armor to block damage and outlast opponents.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 9 or higher.

    Rewards
  3. Armor Mission 3

    Use creatures' Armor to block damage and outlast opponents.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 9 or higher.

    Rewards

Armor Piercing

Defeat armor with Armor Piercing Attacks.

What the game teaches here
Armor Piercing
Armor Piercing attacks bypass Armor to deal full damage.

Starter missions

  1. Armor Piercing Mission 1

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • All slots: Creature has Armor Piercing effect

    Game suggests: All slots: Level 4 or higher.

    Rewards
  2. Armor Piercing Mission 2

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has Armor Piercing effect

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature has Armor Piercing effect, Level 4 or higher.

    Rewards
  3. Armor Piercing Mission 3

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has Armor Piercing effect

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature has Armor Piercing effect, Level 4 or higher; Slot 3: Creature has Armor Piercing effect, Level 4 or higher.

    Rewards

Intermediate missions Clear Armor Piercing on Starter difficulty.

  1. Armor Piercing Mission 1

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Armor Piercing effect, Level 9 or higher.

    Rewards
  2. Armor Piercing Mission 2

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Armor Piercing effect, Level 9 or higher.

    Rewards
  3. Armor Piercing Mission 3

    Use Armor Piercing abilities against Armored creatures.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has Armor Piercing effect, Level 9 or higher.

    Rewards

Vulnerability

Learn to induce Vulnerability.

What the game teaches here
Vulnerability
Vulnerability increases the damage your opponent takes when attacked.
Determined Strike
Abilities like Determined Strike combine Vulnerability with other forms of attack.

Starter missions

  1. Vulnerability Mission 1

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • All slots: Creature can make the opponent Vulnerable

    Game suggests: All slots: Level 4 or higher.

    Rewards
  2. Vulnerability Mission 2

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature can make the opponent Vulnerable

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature can make the opponent Vulnerable, Level 4 or higher.

    Rewards
  3. Vulnerability Mission 3

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature can make the opponent Vulnerable

    Game suggests: Slot 1: Level 4 or higher; Slot 2: Creature can make the opponent Vulnerable, Level 4 or higher; Slot 3: Creature can make the opponent Vulnerable, Level 4 or higher.

    Rewards

Intermediate missions Clear Vulnerability on Starter difficulty.

  1. Vulnerability Mission 1

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 1
    • Defeat 1 enemy to win
    • You lose after 1 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature can make the opponent Vulnerable, Level 9 or higher.

    Rewards
  2. Vulnerability Mission 2

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature can make the opponent Vulnerable, Level 9 or higher.

    Rewards
  3. Vulnerability Mission 3

    Use Vulnerability to increase the damage your opponent receives.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 14
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature can make the opponent Vulnerable, Level 9 or higher.

    Rewards