JWA Campaign Course 2: Fierce, Cunning and Resilient

The first real course teaches the three creature classes one at a time: hard-hitting Fierce, tricky Cunning and tough Resilient. Course 2 has 18 missions across 3 chapters against enemies at level 1–10, with teams of 2. Clearing it pays 2,700 Game Coins and 3,450 DNA.

How to beat Course 2

Bring creatures of the class each chapter names; slot 1 is locked to that class. Fierce enemies are slow, so a quicker creature gets the first hit. Level your creatures a little past the enemy (level 3 or more beats most Starter missions).

The game's hint: Using Fierce creatures higher than Level 2 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Fierce

Use Fierce Class creatures in battle.

What the game teaches here
Damage
Fierce Class creatures deal heavy damage through their high Damage Stat.
Health
Fierce Class creatures have a medium Health Stat and low Speed Stat.

Starter missions

  1. Fierce Mission 1

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Slot 1: Fierce class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Fierce class, Level 2 or higher.

    Rewards
  2. Fierce Mission 2

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Fierce class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Fierce class, Level 2 or higher.

    Rewards
  3. Fierce Mission 3

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Fierce class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Fierce class, Level 2 or higher.

    Rewards

Intermediate missions Clear Fierce on Starter difficulty.

  1. Fierce Mission 1

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Fierce class, Level 7 or higher.

    Rewards
  2. Fierce Mission 2

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Fierce class, Level 7 or higher.

    Rewards
  3. Fierce Mission 3

    Fierce creatures are slow, but deal heavy damage.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Fierce class, Level 7 or higher.

    Rewards

Cunning

Use Cunning Class creatures in battle.

What the game teaches here
Cunning
Use Cunning Class creatures to attack first, dealing damage before your opponent.
Damage
Cunning Class creatures have a medium Damage Stat and low Health Stat.

Starter missions

  1. Cunning Mission 1

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Slot 1: Cunning class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Cunning class, Level 2 or higher.

    Rewards
  2. Cunning Mission 2

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Cunning class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Cunning class, Level 2 or higher.

    Rewards
  3. Cunning Mission 3

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Cunning class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Cunning class, Level 2 or higher.

    Rewards

Intermediate missions Clear Cunning on Starter difficulty.

  1. Cunning Mission 1

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Cunning class, Level 7 or higher.

    Rewards
  2. Cunning Mission 2

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Cunning class, Level 7 or higher.

    Rewards
  3. Cunning Mission 3

    Use Cunning Class creatures to attack first, dealing damage before your opponent.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Cunning class, Level 7 or higher.

    Rewards

Resilient

Use Resilient Class creatures in battle.

What the game teaches here
Health
Resilient creatures have high HP, but low Speed and Damage Stats.
Armor
Many Resilient Class creatures also have a high Armor Stat.

Starter missions

  1. Resilient Mission 1

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Slot 1: Resilient class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Resilient class, Level 2 or higher.

    Rewards
  2. Resilient Mission 2

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Resilient class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Resilient class, Level 2 or higher.

    Rewards
  3. Resilient Mission 3

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Resilient class

    Game suggests: Slot 1: Level 2 or higher; Slot 2: Resilient class, Level 2 or higher.

    Rewards

Intermediate missions Clear Resilient on Starter difficulty.

  1. Resilient Mission 1

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 1 enemy to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Resilient class, Level 7 or higher.

    Rewards
  2. Resilient Mission 2

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Resilient class, Level 7 or higher.

    Rewards
  3. Resilient Mission 3

    Use Resilient Class creatures to outlast your opponents' attacks.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 12
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Resilient class, Level 7 or higher.

    Rewards