Build options
Compare Purussaurus Gen 2Create a custom version

Your build

Health
4,200
Damage
1,250
Speed
111
Armor
10%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Vulnerability Strike move icon from Jurassic World Alive

Target highest HP opponent. Attack . Vulnerable 50% for 1 turn, 2 attacks.

Binding Impact move icon from Jurassic World Alive

Target fastest opponent. Attack .

Target random opponent. Prevent swap 2 turns.

Cooldown: 1.

No Escape

On escape

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (111 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,2501,875
Speed111151
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,302387
3150101,367407
4200251,435427
5250501,507448
63001001,582471
73502001,661494
84004001,745519
95006001,832545
107508001,924572
111,0001,0002,020601
121,2502,0002,121631
131,5004,0002,227662
142,0006,0002,338696
152,5008,0002,455730
163,00010,0002,578767
173,50015,0002,707805
184,00020,0002,842846
195,00030,0002,984888
207,50040,0003,134932
2110,00050,0003,290979
2212,50060,0003,4551,028
2315,00070,0003,6271,079
2420,00080,0003,8091,133
2525,00090,0004,0001,190
2630,000100,0004,2001,250
2735,000120,0004,4101,312
2840,000150,0004,6301,378
2950,000200,0004,8611,447
3075,000250,0005,1051,519
31100,000250,0005,3341,587
32100,000250,0005,5441,650
33100,000250,0005,7541,712
34100,000250,0005,9851,781
35100,000250,0006,3001,875
26 left
HP 4,200DMG 1,250SPD 111
Simulated battles · Level 26 vs 26 · No boosts

How to beat Purussaurus Gen 2: counters that win

Battle level
458 of 494 beat it30 it beats

To beat Purussaurus Gen 2, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 88% HP left. Overall best: Aliorasuchus (Unique). Purussaurus Gen 2: Aliorasuchus, Indolycan and Quetzalvexus beat it at level 26, and it beats 30 of 494 creatures.

How to beat Purussaurus Gen 2 with Shantungosaurus, move by move

  • If Purussaurus Gen 2 opens with Vulnerability Strike: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 88% HP left.
  • If Purussaurus Gen 2 opens with Binding Impact: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 94% HP left.

Each fight is played out move by move. Purussaurus Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Purussaurus Gen 2, a Common creature in Jurassic World Alive
Purussaurus Gen 2
4,200 / 4,200 HP

If Purussaurus Gen 2 opens with…

  1. Turn 13,627 vs 2,424 HP
  2. Turn 22,459 vs 1,240 HP
  3. Turn 33,759 vs 0 HP

Shantungosaurus wins with 3,759 HP left (88%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Purussaurus Gen 2 is, it can turn the result, so check both builds first.

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All 458 creatures that can beat Purussaurus Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Purussaurus Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.