Build options
Compare GorgosaurusCreate a custom version

Your build

Health
4,200
Damage
1,700
Speed
102
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Defense Shattering Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target highest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks.

Target lowest HP opponent. Attack .

Cooldown: 3.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,7002,550
Speed102142
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,661672
81504001,745706
92006001,832741
102508001,924778
113001,0002,020817
123502,0002,121858
134004,0002,227901
145006,0002,338946
157508,0002,455993
161,00010,0002,5781,043
171,25015,0002,7071,095
181,50020,0002,8421,150
192,00030,0002,9841,208
202,50040,0003,1341,268
213,00050,0003,2901,331
223,50060,0003,4551,398
234,00070,0003,6271,468
245,00080,0003,8091,541
257,50090,0004,0001,619
2610,000100,0004,2001,700
2712,500120,0004,4101,784
2815,000150,0004,6301,874
2920,000200,0004,8611,967
3025,000250,0005,1052,066
3130,000250,0005,3342,159
3230,000250,0005,5442,244
3330,000250,0005,7542,329
3430,000250,0005,9852,422
3530,000250,0006,3002,550
26 left
HP 4,200DMG 1,700SPD 102
Simulated battles · Level 26 vs 26 · No boosts

How to beat Gorgosaurus: counters that win

Battle level
374 of 494 beat it112 it beats

To beat Gorgosaurus, bring Herrerasaurus, the best Rare counter. Use Stunning Impact, then Cunning Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Gorgosaurus: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 112 of 494 creatures.

How to beat Gorgosaurus with Herrerasaurus, move by move

  • If Gorgosaurus opens with Fierce Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
  • If Gorgosaurus opens with Defense Shattering Impact: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
  • If Gorgosaurus opens with Ferocious Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Gorgosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Gorgosaurus, a Rare creature in Jurassic World Alive
Gorgosaurus
4,200 / 4,200 HP

If Gorgosaurus opens with…

  1. Turn 14,200 vs 1,866 HP
    • Herrerasaurus uses Stunning Impact2,334 damageStuns
    • Gorgosaurus picks Fierce Strike, but Herrerasaurus acts first and stuns it with Stunning Impact, so Fierce Strike never happens.
  2. Turn 24,200 vs 0 HP

Herrerasaurus wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Gorgosaurus is, it can turn the result, so check both builds first.

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All 374 creatures that can beat Gorgosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 49 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Gorgosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.