Target lowest HP opponent.
Attack .
How to beat Utahraptor: counters that win
To beat Utahraptor, bring Albertosaurus, the best Rare counter. Use Killer Instinct to win with about 100% HP left. Overall best: Aerotitan (Epic). Utahraptor: Aerotitan, Albertosaurus and Albertospinos beat it at level 26, and it beats 75 of 494 creatures.
How to beat Utahraptor with Albertosaurus, move by move
- If Utahraptor opens with Strike: Killer Instinct. Wins with 100% HP left.
- If Utahraptor opens with High Pounce: Killer Instinct. Wins with 100% HP left.
- If Utahraptor opens with Cunning Impact: Killer Instinct. Wins with 100% HP left.
Each fight is played out move by move. Utahraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Rare counters. Every counter is in the full list below.

If Utahraptor opens with…
- Turn 14,350 vs 0 HP
- Albertosaurus uses Killer InstinctPriority2,821 damage
- Utahraptor picks Strike, but Albertosaurus acts first with priority and knocks it out with Killer Instinct, so Strike never happens.
Albertosaurus wins with 4,350 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Albertosaurus is higher level or boosted, this win only gets safer; if Utahraptor is, it can turn the result, so check both builds first.
All 416 creatures that can beat Utahraptor
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Utahraptor beats 75 creatures
IrritatorRareWins78% HP left
TupandactylusRareWins58% HP left
ArchaeopteryxRareWins57% HP left
ProceratosaurusRareWins57% HP left
DilophosaurusRareWins56% HP left
SkorpiovenatorRareWins56% HP left
TriceratopsRareWins56% HP left
Dire WolfRareWins49% HP left
SpinosaurusRareWins44% HP left
DimetrodonRareWins42% HP left
CrichtonsaurusRareWins40% HP left
Tyrannosaurus Rex Gen 2RareWins40% HP left
ArambourgianiaRareWins33% HP left
DeinosuchusRareWins33% HP left
EdmontosaurusRareWins33% HP left
EiniasuchusRareWins33% HP left
AndrewsarchusRareWins32% HP left
Baryonyx Gen 2RareWins28% HP left
Marsupial LionRareWins27% HP left
GorgosaurusRareWins24% HP left
DiplotatorRareWins22% HP left
KaprosuchusRareWins18% HP left
Leucistic BaryonyxRareWins14% HP left
MegalocerosRareWins10% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Utahraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


