Build options
Compare BrontotheriumCreate a custom version

Your build

Health
4,200
Damage
1,200
Speed
108
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Taunting Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Attack .

Target Self. Taunt 1 turn.

Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Cooldown: 1.

Swap in Defense move icon from Jurassic World Alive

Target Self. Shield 50% for 2 turns, 2 attacks. Taunt 1 turn. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,2001,800
Speed108148
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,302372
3150101,367390
4200251,435410
5250501,507430
63001001,582452
73502001,661474
84004001,745498
95006001,832523
107508001,924549
111,0001,0002,020577
121,2502,0002,121606
131,5004,0002,227636
142,0006,0002,338668
152,5008,0002,455701
163,00010,0002,578736
173,50015,0002,707773
184,00020,0002,842812
195,00030,0002,984852
207,50040,0003,134895
2110,00050,0003,290940
2212,50060,0003,455987
2315,00070,0003,6271,036
2420,00080,0003,8091,088
2525,00090,0004,0001,142
2630,000100,0004,2001,200
2735,000120,0004,4101,260
2840,000150,0004,6301,323
2950,000200,0004,8611,389
3075,000250,0005,1051,458
31100,000250,0005,3341,524
32100,000250,0005,5441,584
33100,000250,0005,7541,644
34100,000250,0005,9851,710
35100,000250,0006,3001,800
26 left
HP 4,200DMG 1,200SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Brontotherium: counters that win

Battle level
372 of 494 beat it99 it beats

To beat Brontotherium, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 93% HP left. Overall best: Aliorasuchus (Unique). Brontotherium: Aliorasuchus, Aquiraptor and Quetzalvexus beat it at level 26, and it beats 99 of 494 creatures.

How to beat Brontotherium with Shantungosaurus, move by move

  • If Brontotherium opens with Shielded Taunting Strike: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 97% HP left.
  • If Brontotherium opens with Resilient Impact: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 93% HP left.

Each fight is played out move by move. Brontotherium sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Brontotherium, a Common creature in Jurassic World Alive
Brontotherium
4,200 / 4,200 HP

If Brontotherium opens with…

  1. Turn 13,673 vs 2,621 HP
  2. Turn 22,808 vs 1,568 HP
  3. Turn 34,108 vs 0 HP

Shantungosaurus wins with 4,108 HP left (97%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Brontotherium is, it can turn the result, so check both builds first.

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All 372 creatures that can beat Brontotherium

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 15 of 15 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Brontotherium in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.