JWA Campaign Course 7: Resilient Strike

Learn to counter Cunning creatures with Resilient Strike and Resilient Rampage. Course 7 has 6 missions across 1 chapter against enemies at level 7–14, with teams of 2 or 3. Clearing it pays 2,850 Game Coins and 1,320 DNA.

How to beat Course 7

Resilient attacks strip the dodge and cloak that Cunning creatures rely on, so lead with them. Creatures with Resilient Strike above level 7 handle the Starter missions.

The game's hint: Using creatures with Resilient Strike higher than level 7 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Resilient Strike

Learn to counter Cunning creatures with Resilent Strike.

What the game teaches here
Resilient Strike
Resilient Strike cleanses Damage Reduction, removes Dodge and Speed increases, and inflicts Vulnerability.
Resilient Rampage
Other abilities with 'Resilient' in their name also trigger Resilient effects.

Starter missions

  1. Resilient Strike Mission 1

    Use Resilent Strike to counter Cunning creatures.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has at least 1 Resilient ability

    Game suggests: Slot 1: Level 7 or higher; Slot 2: Creature has at least 1 Resilient ability, Level 7 or higher.

    Rewards
  2. Resilient Strike Mission 2

    Use Resilent Strike to counter Cunning creatures.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Slot 1: Creature has at least 1 Resilient ability

    Game suggests: Slot 1: Level 7 or higher; Slot 2: Creature has at least 1 Resilient ability, Level 7 or higher.

    Rewards
  3. Resilient Strike Mission 3

    Use Resilent Strike to counter Cunning creatures.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Creature has at least 1 Resilient ability

    Game suggests: Slot 1: Level 7 or higher; Slot 2: Creature has at least 1 Resilient ability, Level 7 or higher; Slot 3: Creature has at least 1 Resilient ability, Level 7 or higher.

    Rewards

Intermediate missions Clear Resilient Strike on Starter difficulty.

  1. Resilient Strike Mission 1

    Use Resilent Strike to counter Cunning creatures.

    Enemy team
    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 17
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has at least 1 Resilient ability, Level 12 or higher.

    Rewards
  2. Resilient Strike Mission 2

    Use Resilent Strike to counter Cunning creatures.

    Rules
    • Team of 2
    • Defeat 2 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 17
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has at least 1 Resilient ability, Level 12 or higher.

    Rewards
  3. Resilient Strike Mission 3

    Use Resilent Strike to counter Cunning creatures.

    Rules
    • Team of 3
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 17
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Creature has at least 1 Resilient ability, Level 12 or higher.

    Rewards