Build options
Compare NodosaurusCreate a custom version

Your build

Health
4,350
Damage
1,150
Speed
115
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target Self. Cleanse Damage reduction. Shield 75% for 1 turn, 4 attacks.

Target fastest opponent. Remove Dodge. Remove Cloak. Remove Speed increase. Attack . Vulnerable 50% for 2 turns, 1 attack.

Target Self. Cleanse Damage reduction. Increase Armor 50% for 2 turns, 4 attacks. Heal 1,150. Cleanse.

Target fastest opponent. Attack .

Cooldown: 1.

Group Taunting Shields move icon from Jurassic World Alive

Priority.

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 1 turn.

Cooldown: 1.

Swap in Invincibility move icon from Jurassic World Alive

Target Self. Shield 100% for 1 turn, 4 attacks. Taunt 1 turn. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,1501,725
Speed115155
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,721455
81504001,807477
92006001,897501
102508001,992526
113001,0002,092553
123502,0002,197580
134004,0002,306609
145006,0002,422640
157508,0002,543672
161,00010,0002,670705
171,25015,0002,804741
181,50020,0002,944778
192,00030,0003,091817
202,50040,0003,245858
213,00050,0003,408901
223,50060,0003,578946
234,00070,0003,757993
245,00080,0003,9451,043
257,50090,0004,1421,095
2610,000100,0004,3501,150
2712,500120,0004,5671,207
2815,000150,0004,7951,267
2920,000200,0005,0351,331
3025,000250,0005,2871,397
3130,000250,0005,5241,460
3230,000250,0005,7421,518
3330,000250,0005,9591,575
3430,000250,0006,1981,638
3530,000250,0006,5251,725
26 left
HP 4,350DMG 1,150SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Nodosaurus: counters that win

Battle level
143 of 494 beat it217 it beats

To beat Nodosaurus, bring Nanotyrannus, the best Rare counter. Use Instant Fierce Strike, then Fierce Devouring Rampage to win with about 58% HP left. Overall best: Quetzalvexus (Apex). Nodosaurus: Quetzalvexus, Becklolyth and Blonde beat it at level 26, and it beats 217 of 494 creatures.

How to beat Nodosaurus with Nanotyrannus, move by move

  • If Nodosaurus opens with Instant Shielded Resilient Strike: Instant Fierce Strike, then Fierce Devouring Rampage. Wins with 58% HP left.
  • If Nodosaurus opens with Bracing Mending Impact: Instant Fierce Strike, then Fierce Devouring Rampage, then Instant Fierce Strike. Wins with 69% HP left.
  • If Nodosaurus opens with Group Taunting Shields: Instant Fierce Strike, then Fierce Devouring Rampage. Wins with 85% HP left.

Each fight is played out move by move. Nodosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Nodosaurus, a Rare creature in Jurassic World Alive
Nodosaurus
4,350 / 4,350 HP

If Nodosaurus opens with…

  1. Turn 13,094 vs 2,832 HP
  2. Turn 22,443 vs 0 HP

Nanotyrannus wins with 2,443 HP left (58%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nanotyrannus is higher level or boosted, this win only gets safer; if Nodosaurus is, it can turn the result, so check both builds first.

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All 143 creatures that can beat Nodosaurus

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Nodosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.