JWA Campaign Course 6: Rare Test

A test against Rare creatures. Course 6 has 10 missions across 1 chapter against enemies at level 6–12, with teams of 4. Clearing it pays 4,250 Game Coins and 1,900 DNA.

How to beat Course 6

Bring Rare creatures above level 6 and a mix of speed and bulk. Use what earlier courses taught: shatter shields, pierce armor, and strike precisely into dodgers.

The game's hint: Using creatures higher than level 6 will help you complete this Mission!

My approach notes are advice from the enemy teams and the game's hints, not a guaranteed win.

Rare Test

Fight in the Rare Test

What the game teaches here
Rare Creatures
Rare creatures are more powerful than Common creatures and usually have 3 abilities.

Starter missions

  1. Rare Test Mission 1

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Rare rarity

    Game suggests: All slots: Level 6 or higher.

    Rewards
  2. Rare Test Mission 2

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Rare rarity

    Game suggests: All slots: Level 6 or higher.

  3. Rare Test Mission 3

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Rare rarity

    Game suggests: All slots: Level 6 or higher.

    Rewards
  4. Rare Test Mission 4

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Rare rarity

    Game suggests: All slots: Level 6 or higher.

    Rewards
  5. Rare Test Mission 5

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 3 of yours fall
    • Slot 1: Rare rarity

    Game suggests: All slots: Level 6 or higher.

    Rewards

Intermediate missions Clear Rare Test on Starter difficulty.

  1. Rare Test Mission 1

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 16
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 11 or higher.

    Rewards
  2. Rare Test Mission 2

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 16
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 11 or higher.

  3. Rare Test Mission 3

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 16
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 11 or higher.

    Rewards
  4. Rare Test Mission 4

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 16
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 11 or higher.

    Rewards
  5. Rare Test Mission 5

    Face teams comprised of Rare creatures.

    Rules
    • Team of 4
    • Defeat 3 enemies to win
    • You lose after 2 of yours fall
    • Your creatures capped at level 16
    • Boosts capped at 5 health, 5 damage, 5 speed

    Game suggests: All slots: Level 11 or higher.

    Rewards