Shielded Taunting Strike
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. attack 1x.
Self. taunt for 1 turn.

This ancient rhinoceros stands up to 6 feet (2 meters) high at the shoulder, taller than any modern relative. It uses its large horn for foraging, defense, and attracting mates.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,250 | 1,875 | |
| Speed | 108 | 148 | |
| Armor | 30% | 30% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 7 | 100 | 200 | 1,780 | 494 |
| 8 | 150 | 400 | 1,869 | 519 |
| 9 | 200 | 600 | 1,963 | 545 |
| 10 | 250 | 800 | 2,061 | 572 |
| 11 | 300 | 1,000 | 2,164 | 601 |
| 12 | 350 | 2,000 | 2,272 | 631 |
| 13 | 400 | 4,000 | 2,386 | 662 |
| 14 | 500 | 6,000 | 2,505 | 696 |
| 15 | 750 | 8,000 | 2,631 | 730 |
| 16 | 1,000 | 10,000 | 2,762 | 767 |
| 17 | 1,250 | 15,000 | 2,900 | 805 |
| 18 | 1,500 | 20,000 | 3,045 | 846 |
| 19 | 2,000 | 30,000 | 3,198 | 888 |
| 20 | 2,500 | 40,000 | 3,357 | 932 |
| 21 | 3,000 | 50,000 | 3,525 | 979 |
| 22 | 3,500 | 60,000 | 3,702 | 1,028 |
| 23 | 4,000 | 70,000 | 3,887 | 1,079 |
| 24 | 5,000 | 80,000 | 4,081 | 1,133 |
| 25 | 7,500 | 90,000 | 4,285 | 1,190 |
| 26 | 10,000 | 100,000 | 4,500 | 1,250 |
| 27 | 12,500 | 120,000 | 4,725 | 1,312 |
| 28 | 15,000 | 150,000 | 4,961 | 1,378 |
| 29 | 20,000 | 200,000 | 5,209 | 1,447 |
| 30 | 25,000 | 250,000 | 5,469 | 1,519 |
| 31 | 30,000 | 250,000 | 5,715 | 1,587 |
| 32 | 30,000 | 250,000 | 5,940 | 1,650 |
| 33 | 30,000 | 250,000 | 6,165 | 1,712 |
| 34 | 30,000 | 250,000 | 6,412 | 1,781 |
| 35 | 30,000 | 250,000 | 6,750 | 1,875 |
Active moves at a glance. Select a name for full details.
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. attack 1x.
Self. taunt for 1 turn.
Self. remove damage reduction.
Fastest opponent. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.
Lowest HP opponent. attack 2x.
Self. taunt for 1 turn.
Find up to five dinosaurs with a move sequence that covers Elasmotherium’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot