Build options
Compare PhorusrhacosCreate a custom version

Your build

Health
3,250
Damage
1,500
Speed
130
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Sidestep move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns.

Target most positive effects opponent. Remove Cloak. Remove Dodge.

Target lowest HP opponent. Attack .

Cooldown: 1.

Target attacker. Attack .

Target Self. Increase Speed 25% for 1 turn, 2 attacks.

Swap in Dodge move icon from Jurassic World Alive

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,2504,875
Damage1,5002,250
Speed130170
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,007465
3150101,058488
4200251,110512
5250501,166538
63001001,224565
73502001,286593
84004001,350623
95006001,417654
107508001,488687
111,0001,0001,563721
121,2502,0001,641757
131,5004,0001,723795
142,0006,0001,809835
152,5008,0001,900877
163,00010,0001,995920
173,50015,0002,094966
184,00020,0002,1991,015
195,00030,0002,3091,066
207,50040,0002,4251,119
2110,00050,0002,5461,175
2212,50060,0002,6731,234
2315,00070,0002,8071,295
2420,00080,0002,9471,360
2525,00090,0003,0951,428
2630,000100,0003,2501,500
2735,000120,0003,4121,574
2840,000150,0003,5831,653
2950,000200,0003,7621,736
3075,000250,0003,9501,823
31100,000250,0004,1271,905
32100,000250,0004,2901,980
33100,000250,0004,4522,055
34100,000250,0004,6312,137
35100,000250,0004,8752,250
26 left
HP 3,250DMG 1,500SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Phorusrhacos: counters that win

Battle level
410 of 494 beat it55 it beats

To beat Phorusrhacos, bring Plateosaurus, the best Common counter. Use Instant Armored Deflection, then Resilient Double Strike, then Instant Armored Deflection to win with about 84% HP left. Overall best: Magnaraptor (Apex). Phorusrhacos: Magnaraptor, Ovinnonyx and Refrenantem beat it at level 26, and it beats 55 of 494 creatures.

How to beat Phorusrhacos with Plateosaurus, move by move

  • If Phorusrhacos opens with Sidestep: Instant Armored Deflection, then Resilient Double Strike, then Instant Armored Deflection, then Resilient Double Strike. Wins with 92% HP left.
  • If Phorusrhacos opens with Raking Impact: Instant Armored Deflection, then Resilient Double Strike, then Instant Armored Deflection. Wins with 84% HP left.

Each fight is played out move by move. Phorusrhacos sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Phorusrhacos, a Common creature in Jurassic World Alive
Phorusrhacos
3,250 / 3,250 HP

If Phorusrhacos opens with…

  1. Turn 14,200 vs 3,250 HP
  2. Turn 24,200 vs 722 HP
  3. Turn 34,200 vs 722 HP
  4. Turn 43,859 vs 0 HP

Plateosaurus wins with 3,859 HP left (92%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Plateosaurus is higher level or boosted, this win only gets safer; if Phorusrhacos is, it can turn the result, so check both builds first.

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All 410 creatures that can beat Phorusrhacos

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 19 of 19 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Phorusrhacos in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.