Build options
Compare Tyrannosaurus Rex Gen 2Create a custom version

Your build

Health
4,350
Damage
1,800
Speed
104
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Defense Shattering Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target highest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Armor Piercing Rampage move icon from Jurassic World Alive

Target highest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,8002,700
Speed104144
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,721712
81504001,807747
92006001,897785
102508001,992824
113001,0002,092865
123502,0002,197909
134004,0002,306954
145006,0002,4221,002
157508,0002,5431,052
161,00010,0002,6701,105
171,25015,0002,8041,160
181,50020,0002,9441,218
192,00030,0003,0911,279
202,50040,0003,2451,343
213,00050,0003,4081,410
223,50060,0003,5781,480
234,00070,0003,7571,554
245,00080,0003,9451,632
257,50090,0004,1421,714
2610,000100,0004,3501,800
2712,500120,0004,5671,889
2815,000150,0004,7951,984
2920,000200,0005,0352,083
3025,000250,0005,2872,187
3130,000250,0005,5242,286
3230,000250,0005,7422,376
3330,000250,0005,9592,466
3430,000250,0006,1982,565
3530,000250,0006,5252,700
26 left
HP 4,350DMG 1,800SPD 104
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tyrannosaurus Rex Gen 2: counters that win

Battle level
370 of 494 beat it114 it beats

To beat Tyrannosaurus Rex Gen 2, bring Herrerasaurus, the best Rare counter. Use Stunning Impact, then Cunning Rampage to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Tyrannosaurus Rex Gen 2: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 114 of 494 creatures.

How to beat Tyrannosaurus Rex Gen 2 with Herrerasaurus, move by move

  • If Tyrannosaurus Rex Gen 2 opens with Fierce Strike: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.
  • If Tyrannosaurus Rex Gen 2 opens with Defense Shattering Impact: Stunning Impact, then Cunning Rampage. Wins with 100% HP left.

Each fight is played out move by move. Tyrannosaurus Rex Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Tyrannosaurus Rex Gen 2, a Rare creature in Jurassic World Alive
Tyrannosaurus Rex Gen 2
4,350 / 4,350 HP

If Tyrannosaurus Rex Gen 2 opens with…

  1. Turn 14,200 vs 2,016 HP
    • Herrerasaurus uses Stunning Impact2,334 damageStuns
    • Tyrannosaurus Rex Gen 2 picks Fierce Strike, but Herrerasaurus acts first and stuns it with Stunning Impact, so Fierce Strike never happens.
  2. Turn 24,200 vs 0 HP

Herrerasaurus wins with 4,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Herrerasaurus is higher level or boosted, this win only gets safer; if Tyrannosaurus Rex Gen 2 is, it can turn the result, so check both builds first.

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All 370 creatures that can beat Tyrannosaurus Rex Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 51 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tyrannosaurus Rex Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.