Build options
Compare OphiacodonCreate a custom version

Your build

Health
4,350
Damage
1,400
Speed
108
Armor
0%
Crit chance
40%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Armor Piercing Rampage move icon from Jurassic World Alive

Target highest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,4002,100
Speed108148
Armor0%0%
Crit chance40%40%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,348434
3150101,416455
4200251,486478
5250501,561502
63001001,639527
73502001,721553
84004001,807581
95006001,897610
107508001,992641
111,0001,0002,092673
121,2502,0002,197707
131,5004,0002,306742
142,0006,0002,422779
152,5008,0002,543818
163,00010,0002,670859
173,50015,0002,804902
184,00020,0002,944947
195,00030,0003,091994
207,50040,0003,2451,044
2110,00050,0003,4081,096
2212,50060,0003,5781,151
2315,00070,0003,7571,209
2420,00080,0003,9451,269
2525,00090,0004,1421,333
2630,000100,0004,3501,400
2735,000120,0004,5671,469
2840,000150,0004,7951,543
2950,000200,0005,0351,620
3075,000250,0005,2871,701
31100,000250,0005,5241,778
32100,000250,0005,7421,848
33100,000250,0005,9591,918
34100,000250,0006,1981,994
35100,000250,0006,5252,100
26 left
HP 4,350DMG 1,400SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ophiacodon: counters that win

Battle level
387 of 494 beat it92 it beats

To beat Ophiacodon, bring Dilophosaurus Gen 2, the best Common counter. Use Cunning Strike, then Impact to win with about 73% HP left. Overall best: Aliorasuchus (Unique). Ophiacodon: Aliorasuchus, Indolycan and Junior beat it at level 26, and it beats 92 of 494 creatures.

Each fight is played out move by move. Ophiacodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

2,550 / 2,550 HP
VSReady
Ophiacodon, a Common creature in Jurassic World Alive
Ophiacodon
4,350 / 4,350 HP
  1. Turn 11,850 vs 2,477 HP
  2. Turn 21,850 vs 0 HP
    • Impact move icon from Jurassic World AliveDilophosaurus Gen 2 uses Impact2,809 damage

Dilophosaurus Gen 2 wins with 1,850 HP left (73%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Dilophosaurus Gen 2 is higher level or boosted, this win only gets safer; if Ophiacodon is, it can turn the result, so check both builds first.

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All 387 creatures that can beat Ophiacodon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 17 of 17 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ophiacodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.