Build options
Compare EuoplocephalusCreate a custom version

Your build

Health
4,000
Damage
1,200
Speed
112
Armor
40%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack , bypassing Dodge.

Target fastest opponent. Vulnerable 50% for 2 turns, 1 attack.

Precise Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Dodge.

Cooldown: 1.

Armor Shift

Counter-attack

Target Self. Increase Armor 15% for 2 turns, 2 attacks.

Target lowest HP opponent. Reduce Armor 15% for 2 turns, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0006,000
Damage1,2001,800
Speed112152
Armor40%40%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,240372
3150101,302390
4200251,367410
5250501,435430
63001001,507452
73502001,582474
84004001,662498
95006001,745523
107508001,832549
111,0001,0001,923577
121,2502,0002,020606
131,5004,0002,121636
142,0006,0002,227668
152,5008,0002,338701
163,00010,0002,455736
173,50015,0002,578773
184,00020,0002,707812
195,00030,0002,842852
207,50040,0002,984895
2110,00050,0003,133940
2212,50060,0003,290987
2315,00070,0003,4551,036
2420,00080,0003,6271,088
2525,00090,0003,8091,142
2630,000100,0004,0001,200
2735,000120,0004,2001,260
2840,000150,0004,4101,323
2950,000200,0004,6301,389
3075,000250,0004,8621,458
31100,000250,0005,0801,524
32100,000250,0005,2801,584
33100,000250,0005,4801,644
34100,000250,0005,7001,710
35100,000250,0006,0001,800
26 left
HP 4,000DMG 1,200SPD 112
Simulated battles · Level 26 vs 26 · No boosts

How to beat Euoplocephalus: counters that win

Battle level
268 of 494 beat it212 it beats

To beat Euoplocephalus, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 61% HP left. Overall best: Aliorasuchus (Unique). Euoplocephalus: Aliorasuchus, Draco Intrepidus and Quetzalvexus beat it at level 26, and it beats 212 of 494 creatures.

How to beat Euoplocephalus with Shantungosaurus, move by move

  • If Euoplocephalus opens with Superior Vulnerability: Defensive Impact, then Group Shattering Strike, then Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 61% HP left.
  • If Euoplocephalus opens with Precise Rampage: Defensive Impact, then Group Shattering Strike, then Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 65% HP left.

Each fight is played out move by move. Euoplocephalus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Euoplocephalus, a Common creature in Jurassic World Alive
Euoplocephalus
4,000 / 4,000 HP

If Euoplocephalus opens with…

  1. Turn 13,643 vs 2,816 HP
  2. Turn 22,125 vs 2,224 HP
  3. Turn 32,818 vs 1,040 HP
  4. Turn 41,300 vs 448 HP
  5. Turn 52,600 vs 0 HP

Shantungosaurus wins with 2,600 HP left (61%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Euoplocephalus is, it can turn the result, so check both builds first.

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All 268 creatures that can beat Euoplocephalus

Showing 8 of 8 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Euoplocephalus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.