Build options
Compare InostheriumCreate a custom version

Your build

Health
3,000
Damage
1,400
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
Immune
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Instant Distracting Strike move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Reduce Damage 33% for 1 turn, 2 attacks. Attack .

Mutual Bloodthirst move icon from Jurassic World Alive

Target all allies. Cleanse. Increase Damage 100% for 1 turn, 2 attacks. Increase Crit Chance 50% for 2 turns.

Target all opponents. Increase Damage 100% for 1 turn, 1 attack.

Cooldown: 1.

Instant Distraction move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 1.

Distracting Revenge Blow move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack .

Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target highest damage opponent. Reduce Damage 100% for 2 turns, 4 attacks. Attack .

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,4002,100
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187553
81504001,246581
92006001,308610
102508001,374641
113001,0001,442673
123502,0001,515707
134004,0001,590742
145006,0001,670779
157508,0001,754818
161,00010,0001,841859
171,25015,0001,933902
181,50020,0002,030947
192,00030,0002,132994
202,50040,0002,2381,044
213,00050,0002,3501,096
223,50060,0002,4681,151
234,00070,0002,5911,209
245,00080,0002,7201,269
257,50090,0002,8571,333
2610,000100,0003,0001,400
2712,500120,0003,1491,469
2815,000150,0003,3071,543
2920,000200,0003,4721,620
3025,000250,0003,6461,701
3130,000250,0003,8101,778
3230,000250,0003,9601,848
3330,000250,0004,1101,918
3430,000250,0004,2751,994
3530,000250,0004,5002,100
26 left
HP 3,000DMG 1,400SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Inostherium: counters that win

Battle level
349 of 494 beat it124 it beats

To beat Inostherium, bring Nodosaurus, the best Rare counter. Use Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact to win with about 100% HP left. Overall best: Coelocephalus (Apex). Inostherium: Coelocephalus, Cryolophosaurus Mattel and Monkeyondactylus beat it at level 26, and it beats 124 of 494 creatures.

How to beat Inostherium with Nodosaurus, move by move

  • If Inostherium opens with Instant Distracting Strike: Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
  • If Inostherium opens with Mutual Bloodthirst: Bracing Mending Impact, then Group Taunting Shields, then Bracing Mending Impact. Wins with 100% HP left.
  • If Inostherium opens with Instant Distraction: Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.
  • If Inostherium opens with Distracting Revenge Blow: Bracing Mending Impact, then Instant Shielded Resilient Strike, then Bracing Mending Impact. Wins with 100% HP left.

Each fight is played out move by move. Inostherium sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Inostherium, a Rare creature in Jurassic World Alive
Inostherium
3,000 / 3,000 HP

If Inostherium opens with…

  1. Turn 14,350 vs 1,836 HP
  2. Turn 24,067 vs 672 HP
  3. Turn 34,350 vs 0 HP

Nodosaurus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nodosaurus is higher level or boosted, this win only gets safer; if Inostherium is, it can turn the result, so check both builds first.

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All 349 creatures that can beat Inostherium

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 40 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Inostherium in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.