Build options
Compare ThylacosmilusCreate a custom version

Your build

Health
3,500
Damage
1,500
Speed
125
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
50%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Attack , bypassing Dodge. Reduce Healing 25% for 2 turns, 2 attacks.

Target Self. Increase Speed 25% for 2 turns.

Deliberate Prowl move icon from Jurassic World Alive

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 50% for 3 turns, 2 attacks.

Target Self. Increase Speed 25% for 2 turns.

Target highest damage opponent. Attack , 2 hits.

Target lowest HP opponent. Reduce Healing 50% for 2 turns, 4 attacks.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,5005,250
Damage1,5002,250
Speed125165
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,384593
81504001,454623
92006001,527654
102508001,603687
113001,0001,683721
123502,0001,767757
134004,0001,856795
145006,0001,948835
157508,0002,046877
161,00010,0002,148920
171,25015,0002,256966
181,50020,0002,3681,015
192,00030,0002,4871,066
202,50040,0002,6111,119
213,00050,0002,7421,175
223,50060,0002,8791,234
234,00070,0003,0231,295
245,00080,0003,1741,360
257,50090,0003,3331,428
2610,000100,0003,5001,500
2712,500120,0003,6741,574
2815,000150,0003,8581,653
2920,000200,0004,0511,736
3025,000250,0004,2541,823
3130,000250,0004,4451,905
3230,000250,0004,6201,980
3330,000250,0004,7952,055
3430,000250,0004,9872,137
3530,000250,0005,2502,250
26 left
HP 3,500DMG 1,500SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Thylacosmilus: counters that win

Battle level
320 of 494 beat it143 it beats

To beat Thylacosmilus, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Superiority Rampage, then Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact to win with about 93% HP left. Overall best: Aliorasuchus (Unique). Thylacosmilus: Aliorasuchus, Aquilotae and Arctocanis beat it at level 26, and it beats 143 of 494 creatures.

How to beat Thylacosmilus with Ankylocodon, move by move

  • If Thylacosmilus opens with Blighted Strike: Group Bulwark, then Group Fierce Strike, then Superiority Rampage, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact. Wins with 96% HP left.
  • If Thylacosmilus opens with Deliberate Prowl: Group Bulwark, then Superiority Rampage, then Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact. Wins with 98% HP left.
  • If Thylacosmilus opens with Blighted Double Claw: Group Bulwark, then Superiority Rampage, then Group Fierce Strike, then Group Bulwark, then Group Fierce Strike, then Vitalizing Impact. Wins with 93% HP left.

Each fight is played out move by move. Thylacosmilus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Thylacosmilus, a Rare creature in Jurassic World Alive
Thylacosmilus
3,500 / 3,500 HP

If Thylacosmilus opens with…

  1. Turn 14,308 vs 3,500 HP
  2. Turn 2Most likely roll4,308 vs 3,119 HP
  3. Turn 34,308 vs 809 HP
  4. Turn 44,308 vs 809 HP
  5. Turn 5Most likely roll3,840 vs 428 HP
  6. Turn 64,390 vs 0 HP

Ankylocodon wins with 4,390 HP left (98%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Thylacosmilus is, it can turn the result, so check both builds first.

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All 320 creatures that can beat Thylacosmilus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Thylacosmilus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.