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Dire Wolf
RareFierceNon-hybrid

Dire Wolf

About 25% larger than a modern grey wolf, the Dire Wolf specialized in large prey, competing with Smilodon for Pleistocene bison, camel, and deer. This prehistoric predator went extinct when their prey did, in the Pleistocene megafaunal extinction roughly 10,000 years ago!

Build your creature

Health
3,600
Damage
1,450
Speed
127
Armor
0%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,4502,175
Speed127167
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,424573
81504001,495602
92006001,570632
102508001,649664
113001,0001,731697
123502,0001,818732
134004,0001,909768
145006,0002,004807
157508,0002,104847
161,00010,0002,210890
171,25015,0002,320934
181,50020,0002,436981
192,00030,0002,5581,030
202,50040,0002,6861,081
213,00050,0002,8201,136
223,50060,0002,9611,192
234,00070,0003,1091,252
245,00080,0003,2651,315
257,50090,0003,4281,380
2610,000100,0003,6001,450
2712,500120,0003,7801,522
2815,000150,0003,9691,598
2920,000200,0004,1671,678
3025,000250,0004,3751,762
3130,000250,0004,5721,841
3230,000250,0004,7521,914
3330,000250,0004,9321,986
3430,000250,0005,1302,066
3530,000250,0005,4002,175
Level 26HP 3,600DMG 1,450SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Disarming Strike

Lv 6+Delay 0Cooldown 0

Lowest HP opponent. attack 1x; reduce Armor by 50% for 1 turn, 2 attacks.

active · Move 2

Howl

Lv 6+Delay 0Cooldown 3Priority

All allies. increase Damage by 30% for 3 turns, 6 attacks; increase Speed by 20% for 3 turns, 6 attacks.

active · Move 3

Devouring Impact

Lv 6+Delay 0Cooldown 2

Highest HP opponent. attack 1.5x, devour heal 50% over 2 turns.

Counter, swap & passive abilities 2
Lv 6+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Highest HP opponent. reduce Armor by 100% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Dire Wolf’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot