Disarming Strike
Lowest HP opponent. attack 1x; reduce Armor by 50% for 1 turn, 2 attacks.

About 25% larger than a modern grey wolf, the Dire Wolf specialized in large prey, competing with Smilodon for Pleistocene bison, camel, and deer. This prehistoric predator went extinct when their prey did, in the Pleistocene megafaunal extinction roughly 10,000 years ago!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,600 | 5,400 | |
| Damage | 1,450 | 2,175 | |
| Speed | 127 | 167 | |
| Armor | 0% | 0% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 7 | 100 | 200 | 1,424 | 573 |
| 8 | 150 | 400 | 1,495 | 602 |
| 9 | 200 | 600 | 1,570 | 632 |
| 10 | 250 | 800 | 1,649 | 664 |
| 11 | 300 | 1,000 | 1,731 | 697 |
| 12 | 350 | 2,000 | 1,818 | 732 |
| 13 | 400 | 4,000 | 1,909 | 768 |
| 14 | 500 | 6,000 | 2,004 | 807 |
| 15 | 750 | 8,000 | 2,104 | 847 |
| 16 | 1,000 | 10,000 | 2,210 | 890 |
| 17 | 1,250 | 15,000 | 2,320 | 934 |
| 18 | 1,500 | 20,000 | 2,436 | 981 |
| 19 | 2,000 | 30,000 | 2,558 | 1,030 |
| 20 | 2,500 | 40,000 | 2,686 | 1,081 |
| 21 | 3,000 | 50,000 | 2,820 | 1,136 |
| 22 | 3,500 | 60,000 | 2,961 | 1,192 |
| 23 | 4,000 | 70,000 | 3,109 | 1,252 |
| 24 | 5,000 | 80,000 | 3,265 | 1,315 |
| 25 | 7,500 | 90,000 | 3,428 | 1,380 |
| 26 | 10,000 | 100,000 | 3,600 | 1,450 |
| 27 | 12,500 | 120,000 | 3,780 | 1,522 |
| 28 | 15,000 | 150,000 | 3,969 | 1,598 |
| 29 | 20,000 | 200,000 | 4,167 | 1,678 |
| 30 | 25,000 | 250,000 | 4,375 | 1,762 |
| 31 | 30,000 | 250,000 | 4,572 | 1,841 |
| 32 | 30,000 | 250,000 | 4,752 | 1,914 |
| 33 | 30,000 | 250,000 | 4,932 | 1,986 |
| 34 | 30,000 | 250,000 | 5,130 | 2,066 |
| 35 | 30,000 | 250,000 | 5,400 | 2,175 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. attack 1x; reduce Armor by 50% for 1 turn, 2 attacks.
All allies. increase Damage by 30% for 3 turns, 6 attacks; increase Speed by 20% for 3 turns, 6 attacks.
Highest HP opponent. attack 1.5x, devour heal 50% over 2 turns.
Attacker. prevent swap for 1 turn.
Highest HP opponent. reduce Armor by 100% for 2 turns, 4 attacks.
Find up to five dinosaurs with a move sequence that covers Dire Wolf’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot