← All creatures
Arsinoitherium
RareCunning + ResilientNon-hybrid

Arsinoitherium

This dual-horned mammal may look similar to a rhinoceros, but they are in fact closer to elephants and manatees than the beast it resembles! Found in humid and vegetated areas of the globe, Arsinoitherium is very stubborn and will not move until it wants to move.

Build your creature

Health
4,500
Damage
1,200
Speed
114
Armor
25%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,2001,800
Speed114154
Armor25%25%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,780474
81504001,869498
92006001,963523
102508002,061549
113001,0002,164577
123502,0002,272606
134004,0002,386636
145006,0002,505668
157508,0002,631701
161,00010,0002,762736
171,25015,0002,900773
181,50020,0003,045812
192,00030,0003,198852
202,50040,0003,357895
213,00050,0003,525940
223,50060,0003,702987
234,00070,0003,8871,036
245,00080,0004,0811,088
257,50090,0004,2851,142
2610,000100,0004,5001,200
2712,500120,0004,7251,260
2815,000150,0004,9611,323
2920,000200,0005,2091,389
3025,000250,0005,4691,458
3130,000250,0005,7151,524
3230,000250,0005,9401,584
3330,000250,0006,1651,644
3430,000250,0006,4121,710
3530,000250,0006,7501,800
Level 26HP 4,500DMG 1,200SPD 114

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Regenerating Strike

Lv 6+Delay 0Cooldown 0

Self. cleanse damage reduction; increase Damage by 20% for 2 turns, 4 attacks.

Highest damage opponent. attack 1x.

Self. heal 0.5x damage.

active · Move 2

Revenge Cunning Rampage

Base / secureLv 6+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

revengeLv 6+Delay 0Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

Variant details →
active · Move 3

Rooted Instant Trample

Lv 6+Delay 0Cooldown 2Priority

Self. cannot swap for 1 turn.

Highest damage opponent. attack 1.5x; reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. vulnerable 50% for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Arsinoitherium’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot