Regenerating Strike
Self. cleanse damage reduction; increase Damage by 20% for 2 turns, 4 attacks.
Highest damage opponent. attack 1x.
Self. heal 0.5x damage.

This dual-horned mammal may look similar to a rhinoceros, but they are in fact closer to elephants and manatees than the beast it resembles! Found in humid and vegetated areas of the globe, Arsinoitherium is very stubborn and will not move until it wants to move.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,200 | 1,800 | |
| Speed | 114 | 154 | |
| Armor | 25% | 25% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 100 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 7 | 100 | 200 | 1,780 | 474 |
| 8 | 150 | 400 | 1,869 | 498 |
| 9 | 200 | 600 | 1,963 | 523 |
| 10 | 250 | 800 | 2,061 | 549 |
| 11 | 300 | 1,000 | 2,164 | 577 |
| 12 | 350 | 2,000 | 2,272 | 606 |
| 13 | 400 | 4,000 | 2,386 | 636 |
| 14 | 500 | 6,000 | 2,505 | 668 |
| 15 | 750 | 8,000 | 2,631 | 701 |
| 16 | 1,000 | 10,000 | 2,762 | 736 |
| 17 | 1,250 | 15,000 | 2,900 | 773 |
| 18 | 1,500 | 20,000 | 3,045 | 812 |
| 19 | 2,000 | 30,000 | 3,198 | 852 |
| 20 | 2,500 | 40,000 | 3,357 | 895 |
| 21 | 3,000 | 50,000 | 3,525 | 940 |
| 22 | 3,500 | 60,000 | 3,702 | 987 |
| 23 | 4,000 | 70,000 | 3,887 | 1,036 |
| 24 | 5,000 | 80,000 | 4,081 | 1,088 |
| 25 | 7,500 | 90,000 | 4,285 | 1,142 |
| 26 | 10,000 | 100,000 | 4,500 | 1,200 |
| 27 | 12,500 | 120,000 | 4,725 | 1,260 |
| 28 | 15,000 | 150,000 | 4,961 | 1,323 |
| 29 | 20,000 | 200,000 | 5,209 | 1,389 |
| 30 | 25,000 | 250,000 | 5,469 | 1,458 |
| 31 | 30,000 | 250,000 | 5,715 | 1,524 |
| 32 | 30,000 | 250,000 | 5,940 | 1,584 |
| 33 | 30,000 | 250,000 | 6,165 | 1,644 |
| 34 | 30,000 | 250,000 | 6,412 | 1,710 |
| 35 | 30,000 | 250,000 | 6,750 | 1,800 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction; increase Damage by 20% for 2 turns, 4 attacks.
Highest damage opponent. attack 1x.
Self. heal 0.5x damage.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Variant details →Self. cannot swap for 1 turn.
Highest damage opponent. attack 1.5x; reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. vulnerable 50% for 2 turns.
Find up to five dinosaurs with a move sequence that covers Arsinoitherium’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot